Created
September 6, 2014 18:00
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using SFML; | |
| using SFML.Window; | |
| using SFML.Graphics; | |
| namespace Chess | |
| { | |
| class Chess | |
| { | |
| private RenderWindow _window; | |
| public void Start() | |
| { | |
| AssetManager.LoadSprites(); | |
| // Create window instance. | |
| _window = new RenderWindow(new VideoMode(520, 520), "Chess", Styles.Default); | |
| _window.SetVisible(true); | |
| _window.Closed += new EventHandler(OnClosed); | |
| Pieces.Pawn pawn = new Pieces.Pawn(Colours.Black, 1, 1); | |
| // Main loop. | |
| while (_window.IsOpen()) | |
| { | |
| _window.DispatchEvents(); | |
| _window.Clear(Color.Black); | |
| _window.Draw(pawn.Sprite); | |
| var moves = pawn.Moves; | |
| foreach (var move in moves) | |
| { | |
| var offset = move.Key; | |
| var type = move.Value; | |
| var X = pawn.Position.X + offset.X; | |
| var Y = pawn.Position.Y + offset.Y; | |
| X = X * 65; | |
| Y = Y * 65; | |
| Color col = new Color(); | |
| if (type == 1) col = Color.Green; | |
| if (type == 2) col = Color.Red; | |
| RectangleShape shape = new RectangleShape(); | |
| shape.Size = new Vector2f(65, 65); | |
| shape.Position = new Vector2f(X, Y); | |
| shape.FillColor = col; | |
| _window.Draw(shape); | |
| } | |
| _window.Display(); | |
| } | |
| } | |
| // Check for closures. | |
| void OnClosed(object sender, EventArgs e) | |
| { | |
| _window.Close(); | |
| } | |
| } | |
| } |
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