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An example file on how to use FlxFSM. A bit simpler than the example from the demo on the HaxeFlixel site.
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import flixel.FlxG; | |
import flixel.FlxObject; | |
import flixel.FlxSprite; | |
import flixel.addons.util.FlxFSM; | |
/** | |
* Example of how to use the FlxFSM addon. | |
* For more informtaion on this file check this youtube video. | |
* | |
* @see Video-TBA | |
* | |
*/ | |
class Player extends FlxSprite { | |
public final SPEED = 250; | |
public final WALKING_SPEED = 100; | |
public final GRAVITY = 600; | |
public var left = false; | |
public var right = false; | |
public var walk = false; | |
var jump = false; | |
var touchingFloor = false; | |
var fsm:FlxFSM<Player>; | |
public function new(x:Int = 0, y:Int = 0) { | |
super(x, y); | |
fsm = new FlxFSM<Player>(this); | |
fsm.transitions.add(Grounded, Jumping, (_) -> jump && touchingFloor) | |
.add(Jumping, Grounded, (_) -> touchingFloor) | |
.start(Grounded); | |
loadGraphic("assets/images/kenny_male.png", true, 96, 128); | |
drag.x = SPEED * 4; | |
animation.add("run", [for (i in 25...28) i], 12); | |
animation.add("walk", [for (i in 36...44) i], 12); | |
animation.add("jump", [2], 12, false); | |
animation.add("idle", [0], 12, false); | |
setFacingFlip(FlxObject.LEFT, true, false); | |
setFacingFlip(FlxObject.RIGHT, false, false); | |
acceleration.y = GRAVITY; | |
} | |
public function movement(speed:Int) { | |
if (left && right) { | |
velocity.x = 0; | |
} else { | |
velocity.x = right ? speed : -speed; | |
facing = right ? FlxObject.RIGHT : FlxObject.LEFT; | |
} | |
} | |
override function update(elapsed:Float) { | |
touchingFloor = isTouching(FlxObject.FLOOR); | |
fsm.update(elapsed); | |
super.update(elapsed); | |
left = FlxG.keys.anyPressed([LEFT, A]); | |
right = FlxG.keys.anyPressed([RIGHT, D]); | |
jump = FlxG.keys.anyPressed([UP, SPACE, W]); | |
walk = FlxG.keys.pressed.SHIFT; | |
} | |
} | |
class Jumping extends FlxFSMState<Player> { | |
override public function enter(player:Player, _) { | |
player.velocity.y = -player.GRAVITY / 1.5; | |
} | |
override public function update(_, player:Player, _) { | |
player.animation.play("jump"); | |
if (player.left || player.right) player.movement(250); | |
} | |
} | |
class Grounded extends FlxFSMState<Player> { | |
override public function update(_, player:Player, _) { | |
if (player.left || player.right) { | |
player.animation.play(player.walk ? "walk" : "run"); | |
player.movement(player.walk ? 100 : 250); | |
} else { | |
player.animation.play("idle"); | |
} | |
} | |
} |
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