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Simple fragment shader for beginners with explanations
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// # = Preprocessor macros | |
#ifdef GL_ES // OpenGL Embedded systems needed for openGL on web and mobile devices | |
precision mediump float; // level of precision for float https://stackoverflow.com/questions/13780609/what-does-precision-mediump-float-mean | |
// Lower precision means faster compilation but lower quality, above sets all floats to medium precision | |
#endif | |
void main() // Main entry point function like c/c++ | |
{ | |
// gl_FragColor = built in global variable to determine pixel color | |
// werid because you don't see it imported or extended it just exists | |
// vec4 = 4 dimensional vector vec expects float by default, other types can be done like so: | |
// bvec = boolean vector, ivec = integer vector, dvec = double vector, but float by default | |
// Full list of built-in variables can be found here https://www.khronos.org/registry/OpenGL-Refpages/ | |
gl_FragColor = vec4(0.2, 0.3, 0.1, 1.0); | |
} |
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