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Chaos Game
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//chaos game (https://en.wikipedia.org/wiki/Chaos_game) | |
//parameters: n = 5, r = 2 & cannot pick same vertex twice | |
//demo: https://editor.p5js.org/RichardJohnn/sketches/VxFo5o_Yv | |
//image: https://i.imgur.com/iBFEZDO.png | |
let w ; | |
let h ; | |
let x = 0; | |
let y = 0; | |
let anchors = []; | |
let n = 5; | |
let r = 2; | |
let step = 700; | |
let sliceAngle = 0; | |
let current; | |
let currentI = 0; | |
let colour = "#ffffff"; | |
function mid(first, second, r) { | |
return [ | |
floor((first[0] + second[0]) / r), | |
floor((first[1] + second[1]) / r) | |
] | |
} | |
function polar2rectangular(theta, radius) { | |
return [ | |
radius * cos(theta) + (w/2), | |
radius * sin(theta) + (h/2) | |
]; | |
} | |
function setup() { | |
w = displayWidth; | |
h = displayHeight; | |
createCanvas(w, h); | |
background("#000"); | |
stroke("#444"); //grey | |
angleMode(DEGREES); | |
blendMode(SCREEN); //so multiple grey points in the same position become lighter | |
sliceAngle = floor(360 / n); | |
current = [floor(random(w)), floor(random(h))]; | |
//place 'anchors' (corners, verticies) on a circle | |
for (let theta = 0; theta < 360; theta += sliceAngle) { | |
let anchor = polar2rectangular(theta - 90, h / 2); | |
anchors.push(anchor); | |
} | |
strokeWeight(1); | |
} | |
function getIndex() { | |
let i = floor(random(anchors.length)); | |
//not allowing the same vertex to be chosen twice can yield very different results! | |
if (currentI != i) | |
return i | |
else | |
return getIndex(); | |
} | |
function draw() { | |
for (let x = 0; x < step; x += 1) { //add more dots per render to speed things up | |
let i = getIndex(); | |
currentI = i; | |
current = mid(current, anchors[i], r); | |
point(current[0], current[1]); | |
} | |
} |
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