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(NOT PEER REVIEWED) My attempt to understand FSRS in Typescript
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==== Simulate same grade 5 times in a row ==== | |
====== AGAIN ====== | |
┌─────────┬───────────────────┬─────────────────────┬─────────────────────┐ | |
│ (index) │ D │ S │ I │ | |
├─────────┼───────────────────┼─────────────────────┼─────────────────────┤ | |
│ 0 │ 3.05 │ 0.4 │ 0.3999999999999999 │ | |
│ 1 │ 4.771599999999999 │ 0.2771731229713308 │ 0.2771731229713307 │ | |
│ 2 │ 6.475983999999999 │ 0.19535411986485177 │ 0.19535411986485174 │ | |
│ 3 │ 8.16332416 │ 0.13925231677732938 │ 0.13925231677732935 │ | |
│ 4 │ 9.833790918400002 │ 0.09996923095782838 │ 0.09996923095782835 │ | |
└─────────┴───────────────────┴─────────────────────┴─────────────────────┘ | |
====== HARD ====== | |
┌─────────┬────────────────────┬───────────────────┬────────────────────┐ | |
│ (index) │ D │ S │ I │ | |
├─────────┼────────────────────┼───────────────────┼────────────────────┤ | |
│ 0 │ 3.9899999999999998 │ 0.6 │ 0.5999999999999999 │ | |
│ 1 │ 4.8508 │ 1.102602963508004 │ 1.1026029635080037 │ | |
│ 2 │ 5.702991999999999 │ 1.833249708167009 │ 1.8332497081670085 │ | |
│ 3 │ 6.546662079999999 │ 2.784407563524567 │ 2.784407563524566 │ | |
│ 4 │ 7.381895459199999 │ 3.891407699993187 │ 3.8914076999931857 │ | |
└─────────┴────────────────────┴───────────────────┴────────────────────┘ | |
====== GOOD ====== | |
┌─────────┬──────┬────────────────────┬────────────────────┐ | |
│ (index) │ D │ S │ I │ | |
├─────────┼──────┼────────────────────┼────────────────────┤ | |
│ 0 │ 4.93 │ 2.4 │ 2.3999999999999995 │ | |
│ 1 │ 4.93 │ 8.035970512572042 │ 8.035970512572039 │ | |
│ 2 │ 4.93 │ 23.969794373339646 │ 23.96979437333964 │ | |
│ 3 │ 4.93 │ 64.75459555875548 │ 64.75459555875547 │ | |
│ 4 │ 4.93 │ 160.62393968568293 │ 160.6239396856829 │ | |
└─────────┴──────┴────────────────────┴────────────────────┘ | |
====== EASY ====== | |
┌─────────┬────────────────────┬────────────────────┬────────────────────┐ | |
│ (index) │ D │ S │ I │ | |
├─────────┼────────────────────┼────────────────────┼────────────────────┤ | |
│ 0 │ 5.869999999999999 │ 5.8 │ 5.799999999999998 │ | |
│ 1 │ 5.009199999999998 │ 36.807857261400166 │ 36.80785726140016 │ | |
│ 2 │ 4.157007999999998 │ 210.34552398723548 │ 210.34552398723542 │ | |
│ 3 │ 3.3133379199999977 │ 1083.114431679571 │ 1083.1144316795708 │ | |
│ 4 │ 2.4781045407999978 │ 5044.024641286409 │ 5044.024641286408 │ | |
└─────────┴────────────────────┴────────────────────┴────────────────────┘ |
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// SEE: https://github.com/open-spaced-repetition/fsrs4anki/wiki/The-Algorithm | |
// ======= EXAMPLE USAGE (I think?) ======= | |
type Card = { D: Difficulty; S: Stability; I: IntervalDays; }; | |
/** For simplicity, a deck will have the same requested retention rate. */ | |
export function createDeck(requestedRetentionRate: number) { | |
return { | |
newCard(grade: Grade): Card { | |
const S = initialStability(grade); | |
return { | |
D: initialDifficulty(grade), | |
S, | |
I: nextInterval(requestedRetentionRate, S), | |
}; | |
}, | |
gradeCard(grade: Grade, daysPassed: number, card: Card): Card { | |
const fn = | |
grade === Grade.AGAIN | |
? nextStabilityAfterForgetting | |
: nextStabilityAfterRecall; | |
const D = nextDifficulty(card.D, grade); | |
const S = fn(D, card.S, requestedRetentionRate, grade); | |
return { | |
D, | |
S, | |
I: nextInterval(requestedRetentionRate, S), | |
}; | |
}, | |
}; | |
} | |
const { newCard, gradeCard } = createDeck(0.9); | |
console.group("==== Simulate same grade 5 times in a row ===="); | |
[Grade.AGAIN, Grade.HARD, Grade.GOOD, Grade.EASY].map((grade) => { | |
console.group(`====== ${Grade[grade]} ======`); | |
const card1 = newCard(grade); | |
const card2 = gradeCard(grade, card1.I, card1); | |
const card3 = gradeCard(grade, card2.I, card2); | |
const card4 = gradeCard(grade, card3.I, card3); | |
const card5 = gradeCard(grade, card4.I, card4); | |
console.table([card1, card2, card3, card4, card5]); | |
console.groupEnd(); | |
}); | |
console.groupEnd(); |
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enum Grade { | |
AGAIN = 1, | |
HARD = 2, | |
GOOD = 3, | |
EASY = 4, | |
} | |
type Difficulty = number; // 1..10 | |
type Stability = number; | |
type DaysSinceReview = number; | |
type Retrievability = number; // probability of recall | |
type IntervalDays = number; | |
// Constants for FSRS-4.5 | |
const DECAY = -0.5; | |
const FACTOR = 19 / 81; | |
const w = [ | |
0.4, 0.6, 2.4, 5.8, 4.93, 0.94, 0.86, 0.01, 1.49, 0.14, 0.94, 2.18, 0.05, | |
0.34, 1.26, 0.29, 2.61, | |
]; | |
// A simple Left vs. right assertion for numbers: | |
function compare(a: number, b: number, epsilon: number, message: string) { | |
if (Math.abs(a - b) > epsilon) { | |
console.table({ | |
a, | |
b, | |
diff: Math.abs(a - b), | |
epsilon, | |
}); | |
console.error(message); | |
process.exit(1); | |
} | |
} | |
/** | |
* Calculates the retrievability after t days since the last review. | |
* @param {number} t - The number of days since the last review. | |
* @param {number} S - Stability (interval when R=90%). | |
* @returns {number} - Retrievability (probability of recall). | |
*/ | |
function retrievability(t: DaysSinceReview, S: Stability): Retrievability { | |
// Should return 0.9 when t = S | |
return Math.pow(1 + FACTOR * (t / S), DECAY); | |
} | |
compare(retrievability(1, 1), 0.9, 0.0, "R must equal 0.9 when t = S"); | |
/** | |
* Calculates the next interval based on requested retention. | |
* @param {number} r - The requested retention rate. | |
* @param {number} S - Current stability. | |
* @returns {number} - The next interval in days. | |
*/ | |
function nextInterval(R: Retrievability, S: Stability): IntervalDays { | |
// I(r, S) = S when R = 0.9 | |
return (S / FACTOR) * (Math.pow(R, 1 / DECAY) - 1); | |
} | |
compare(nextInterval(0.9, 2), 2, 0.01, "Expected I(r, S) = S when R = 0.9"); | |
/** | |
* Calculates initial stability after the first rating. | |
* @param {number} G - Grade (1: again, 2: hard, 3: good, 4: easy). | |
* @returns {number} - Initial stability. | |
*/ | |
function initialStability(G: Grade): Stability { | |
return w[G - 1]; | |
} | |
compare( | |
initialStability(Grade.AGAIN), | |
w[0], | |
0.0, | |
"AGAIN should have stability of w[0]" | |
); | |
compare( | |
initialStability(Grade.EASY), | |
w[3], | |
0.0, | |
"AGAIN should have stability of w[3]" | |
); | |
/** | |
* Calculates initial difficulty after the first rating. | |
* @param {number} G - Grade (1: again, 2: hard, 3: good, 4: easy). | |
* @returns {number} - Initial difficulty. | |
*/ | |
function initialDifficulty(G: Grade): Difficulty { | |
return w[4] + (G - 3) * w[5]; | |
} | |
compare( | |
initialDifficulty(Grade.GOOD), | |
w[4], | |
0.0, | |
"GOOD should have initial difficulty of w[4]" | |
); | |
/** | |
* Calculates new difficulty after review. | |
* @param {number} D - Current difficulty. | |
* @param {number} G - Grade (1: again, 2: hard, 3: good, 4: easy). | |
* @returns {number} - New difficulty. | |
*/ | |
function nextDifficulty(D: Difficulty, G: Grade): Difficulty { | |
return w[7] * initialDifficulty(3) + (1 - w[7]) * (D - w[6] * (G - 3)); | |
} | |
// Truth table for nextDifficulty: | |
// |1, 2, 3, 4, 5, 6, 7, 8, 9, 10 | |
// ------+------------------------------------------------------------ | |
// AGAIN |2.74, 3.73, 4.72, 5.71, 6.70, 7.69, 8.68, 9.67, 10.66, 11.65 | |
// HARD |1.89, 2.88, 3.87, 4.86, 5.85, 6.84, 7.83, 8.82, 9.81, 10.80 | |
// GOOD |1.04, 2.03, 3.02, 4.01, 5.00, 5.99, 6.98, 7.97, 8.96, 9.95 | |
// EASY |0.19, 1.18, 2.17, 3.16, 4.15, 5.14, 6.13, 7.12, 8.11, 9.10 | |
compare( | |
nextDifficulty(10, Grade.EASY), | |
9.1, | |
0.1, | |
"Not certain this is correct..." | |
); | |
compare( | |
nextDifficulty(5, Grade.HARD), | |
5.85, | |
0.1, | |
"Not certain this is correct..." | |
); | |
/** | |
* The stability after recall. Thanks, ts-fsrs. | |
* @param {number} d - Difficulty. | |
* @param {number} s - Current stability. | |
* @param {number} r - Retrievability. | |
* @param {number} g - Grade (1: again, 2: hard, 3: good, 4: easy). | |
* @returns {number} - New stability after recall. | |
*/ | |
function nextStabilityAfterRecall( | |
d: number, | |
s: number, | |
r: number, | |
g: Grade | |
): Stability { | |
const hard_penalty = Grade.HARD === g ? w[15] : 1; | |
const easy_bound = Grade.EASY === g ? w[16] : 1; | |
return ( | |
s * | |
(1 + | |
Math.exp(w[8]) * | |
(11 - d) * | |
Math.pow(s, -w[9]) * | |
(Math.exp((1 - r) * w[10]) - 1) * | |
hard_penalty * | |
easy_bound) | |
); | |
} | |
/** | |
* Calculates stability after forgetting. | |
* @param {number} d - Difficulty. | |
* @param {number} s - Current stability. | |
* @param {number} r - Retrievability. | |
* @returns {number} - New stability after forgetting. | |
*/ | |
function nextStabilityAfterForgetting( | |
d: number, | |
s: number, | |
r: number | |
): Stability { | |
return ( | |
w[11] * | |
Math.pow(d, -w[12]) * | |
(Math.pow(s + 1, w[13]) - 1) * | |
Math.exp((1 - r) * w[14]) | |
); | |
} |
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