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* Underlined cells change to buttons else hide column. | |
IF <ls_field_catalog>-style = alv_style_font_underlined. | |
<ls_field_catalog>-style = cl_gui_alv_grid=>mc_style_button. | |
<ls_field_catalog>-convexit = 'Z2BTN'. "Conversion exit changes text to icon code. | |
<ls_field_catalog>-icon = abap_true. "Tells ALV display code as icon. | |
ELSEIF <ls_field_catalog>-style = cl_gui_alv_grid=>mc_style_button. | |
<ls_field_catalog>-style = alv_style_font_underlined. | |
<ls_field_catalog>-convexit = ''. | |
<ls_field_catalog>-icon = abap_false. |
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SELECTION-SCREEN BEGIN OF SCREEN 0001 AS SUBSCREEN. | |
DATA: sel_fname TYPE zaif_filename, | |
sel_werks TYPE werks_d, | |
sel_vkgrp TYPE vkgrp, | |
sel_kunnr TYPE char5, | |
* sel_kunnr TYPE kunnr, | |
sel_zsdate TYPE zsdate. | |
SELECT-OPTIONS s_fname FOR sel_fname. |
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* Get the originating file GUID. | |
DATA: lv_aif_msgguid TYPE /aif/sxmssmguid, | |
lo_exception TYPE REF TO cx_root. | |
TRY . | |
CALL FUNCTION '/AIF/FILE_GET_GLOBALS' | |
IMPORTING | |
ximsgguid = lv_aif_msgguid. | |
CATCH cx_uuid_error INTO lo_exception. |
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[global_config] | |
title_hide_sizetext = True | |
title_transmit_bg_color = "#990098" | |
title_transmit_fg_color = "#d2ffa8" | |
[keybindings] | |
[layouts] | |
[[default]] | |
[[[child1]]] | |
parent = window0 | |
type = Terminal |
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<launch> | |
<!--TODO:Change the test number based on the scene you want loaded--> | |
<arg name="test_scene_num" value="1"/> | |
<!--Include description and control launch files--> | |
<include file="$(find pr2_robot)/launch/robot_description.launch"/> | |
<include file="$(find pr2_robot)/launch/robot_control.launch"/> | |
<include file="$(find pr2_moveit)/launch/move_group.launch"/> | |
<rosparam command="load" file="$(find pr2_moveit)/config/grasp.yaml"/> |
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import React from 'react'; | |
/** | |
* Creates a react element for a Font Awesome icon. | |
* | |
* ``` | |
* import FontAwesome from './FontAwesome'; | |
* var FA_SPINNING_COG = FontAwesome("cog", "fa-spin"); | |
* ``` |
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/** | |
* @overview This is a reference for the different ways to create components. | |
* Includes notes on when to use the different variations. | |
*/ | |
/** non-class expression. (NOT "hoisted") | |
* | |
*/ | |
const MyComponent = React.createClass({ |
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package com.udacity.gamedev.textureatlas; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.assets.AssetDescriptor; | |
import com.badlogic.gdx.assets.AssetErrorListener; | |
import com.badlogic.gdx.assets.AssetManager; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.g2d.Animation; | |
import com.badlogic.gdx.graphics.g2d.Sprite; |
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... | |
<!-- KnockoutJS used to iterate over products list --> | |
<tbody data-bind="foreach: products"> | |
<tr onclick="highlightRow(this)"> | |
<td>...</td> | |
<td>...</td> | |
<td>...</td> | |
</tr> | |
</tbody> | |
... |
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from Tkinter import * | |
from PIL import ImageGrab | |
from numpy import array | |
import os | |
""" | |
Canvas only has a postscript save option. Using a frameless canvas | |
tucked into a corner and PIL's ImageGrab, an image or animated series | |
can be saved easily as *.jpg or other PIL format. I then use | |
ImageMagick to create an animated GIF from the series. |
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