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A script to batch-fix tilesets with darkened edges
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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation, either version 3 of the License, or | |
# (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program. If not, see <https://www.gnu.org/licenses/>. | |
# Script to batch-fix tilesets with darkened edges, produced by buggy | |
# versions of Puzzle. By RoadrunnerWMC, 2022-09-17. | |
# Put it in the source directory of Puzzle Updated (the folder with | |
# puzzle.py), and specify the target folder as the first CLI argument. | |
from pathlib import Path | |
import sys | |
import nsmblib | |
import archive | |
import puzzle | |
def fix_tileset_data(data): | |
arc = archive.U8() | |
arc._load(data) | |
files = {key: value for key, value in arc.files} | |
for key in files: | |
if key.startswith('BG_tex/') and key.endswith('_tex.bin.LZ'): | |
texture_fn = key | |
break | |
else: | |
raise ValueError(f"Couldn't find the texture file: {set(files)}") | |
texture_data = bytearray( | |
nsmblib.decodeTilesetNoPremultiplication( | |
nsmblib.decompress11LZS( | |
files[texture_fn]))) | |
assert len(texture_data) == 1024 * 256 * 4 | |
stride = 1024 * 4 | |
for row in range(8): | |
for col in range(32): | |
tile_data = bytearray() | |
offs = row * 32 * stride + 4 * stride + col * (32 * 4) + (4 * 4) | |
for src_y in range(24): | |
tile_data.extend(texture_data[offs: offs + 24 * 4]) | |
offs += stride | |
assert len(tile_data) == 24 * 24 * 4 | |
puzzle.color_transparent_pixels_around_edges_24_24(tile_data) | |
offs = row * 32 * stride + col * (32 * 4) | |
for src_y in range(24): | |
row_data = tile_data[src_y * (24 * 4) : (src_y + 1) * (24 * 4)] | |
# Clamp left/right pixels of the row | |
row_data = row_data[:4] * 4 + row_data + row_data[-4:] * 4 | |
assert len(row_data) == 32 * 4 | |
texture_data[offs : offs + (32 * 4)] = row_data | |
offs += stride | |
if src_y == 0 or src_y == 23: | |
# Clamp top/bottom rows of the tile | |
texture_data[offs : offs + (32 * 4)] = row_data | |
offs += stride | |
texture_data[offs : offs + (32 * 4)] = row_data | |
offs += stride | |
texture_data[offs : offs + (32 * 4)] = row_data | |
offs += stride | |
texture_data[offs : offs + (32 * 4)] = row_data | |
offs += stride | |
assert len(texture_data) == 1024 * 256 * 4 | |
files[texture_fn] = nsmblib.compress11LZS( | |
puzzle.RGB4A3Encode( | |
bytes(texture_data))) | |
arc = archive.U8() | |
for name in sorted(files): | |
arc[name] = files[name] | |
return arc._dump() | |
def fix_tileset(path): | |
path.write_bytes(fix_tileset_data(path.read_bytes())) | |
def main(): | |
if len(sys.argv) < 2: | |
print(f'usage: {Path(sys.argv[0]).name} path/to/tilesets') | |
for path in Path(sys.argv[1]).glob('*.arc'): | |
print(f'Fixing {path}...') | |
fix_tileset(path) | |
if __name__ == '__main__': | |
main() |
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