Created
October 17, 2017 08:42
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Save RobThree/f6af3c3b84173da183140344f3a325df to your computer and use it in GitHub Desktop.
OneLoneCoder GameConsole inspired C# version; work in progress and not a 1:1 conversion. API differs, tried to stay more close to dotnet best practices.
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using Microsoft.Win32.SafeHandles; | |
using System; | |
using System.Diagnostics; | |
using System.IO; | |
using System.Runtime.InteropServices; | |
using System.Threading; | |
namespace ConsoleEngine | |
{ | |
public abstract class GameConsole : IDisposable | |
{ | |
#region Windows API | |
[DllImport("user32.dll", CharSet = CharSet.Auto)] | |
private static extern short GetAsyncKeyState(int vKey); | |
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)] | |
private static extern SafeFileHandle CreateFile( | |
string fileName, | |
[MarshalAs(UnmanagedType.U4)] uint fileAccess, | |
[MarshalAs(UnmanagedType.U4)] uint fileShare, | |
IntPtr securityAttributes, | |
[MarshalAs(UnmanagedType.U4)] FileMode creationDisposition, | |
[MarshalAs(UnmanagedType.U4)] int flags, | |
IntPtr template | |
); | |
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto, EntryPoint = "WriteConsoleOutputW")] | |
private static extern bool WriteConsoleOutput( | |
SafeFileHandle hConsoleOutput, | |
CharInfo[] lpBuffer, | |
Coord dwBufferSize, | |
Coord dwBufferCoord, | |
ref SmallRect lpWriteRegion | |
); | |
[StructLayout(LayoutKind.Sequential)] | |
private struct Coord | |
{ | |
public short X; | |
public short Y; | |
public Coord(short x, short y) | |
{ | |
X = x; | |
Y = y; | |
} | |
}; | |
[StructLayout(LayoutKind.Explicit)] | |
private struct CharUnion | |
{ | |
[FieldOffset(0)] public char UnicodeChar; | |
[FieldOffset(0)] public byte AsciiChar; | |
} | |
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Auto)] | |
private struct CharInfo | |
{ | |
[FieldOffset(0)] public CharUnion Char; | |
[FieldOffset(2)] public short Attributes; | |
} | |
[StructLayout(LayoutKind.Sequential)] | |
private struct SmallRect | |
{ | |
public short Left; | |
public short Top; | |
public short Right; | |
public short Bottom; | |
} | |
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] | |
private class CONSOLE_FONT_INFOEX | |
{ | |
private int cbSize; | |
public CONSOLE_FONT_INFOEX() | |
{ | |
cbSize = Marshal.SizeOf(typeof(CONSOLE_FONT_INFOEX)); | |
} | |
public int FontIndex; | |
public short FontWidth; | |
public short FontHeight; | |
public int FontFamily; | |
public int FontWeight; | |
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] | |
public string FaceName; | |
} | |
[DllImport("kernel32.dll", SetLastError = true)] | |
private static extern bool SetCurrentConsoleFontEx | |
( | |
IntPtr ConsoleOutput, | |
bool MaximumWindow, | |
[In, Out] CONSOLE_FONT_INFOEX ConsoleCurrentFontEx | |
); | |
#endregion | |
public struct KeyState | |
{ | |
public bool Pressed; | |
public bool Released; | |
public bool Held; | |
} | |
private readonly SafeFileHandle _consolehandle; | |
private readonly Plane<CharInfo> _screenbuf; | |
private readonly Coord _screencoord; | |
private readonly Coord _topleft = new Coord() { X = 0, Y = 0 }; | |
private readonly Thread _gamethread; | |
private SmallRect _screenrect; | |
private const int KEYSTATES = 0XFF; | |
private readonly short[] _newkeystate = new short[KEYSTATES]; | |
private readonly short[] _oldkeystate = new short[KEYSTATES]; | |
public KeyState[] KeyStates { get; private set; } | |
public short Width { get; private set; } | |
public short Height { get; private set; } | |
public string Title { get { return Console.Title; } set { Console.Title = value ?? "GameConsole by RobIII"; } } | |
public enum PIXELS | |
{ | |
PIXEL_NONE = '\0', | |
PIXEL_SOLID = (char)0xDB, | |
PIXEL_THREEQUARTERS = (char)0XB2, | |
PIXEL_HALF = (char)0XB1, | |
PIXEL_QUARTER = (char)0xB0 | |
} | |
public enum COLOR | |
{ | |
FG_BLACK = 0x0000, | |
FG_DARK_BLUE = 0x0001, | |
FG_DARK_GREEN = 0x0002, | |
FG_DARK_CYAN = 0x0003, | |
FG_DARK_RED = 0x0004, | |
FG_DARK_MAGENTA = 0x0005, | |
FG_DARK_YELLOW = 0x0006, | |
FG_GREY = 0x0007, | |
FG_DARK_GREY = 0x0008, | |
FG_BLUE = 0x0009, | |
FG_GREEN = 0x000A, | |
FG_CYAN = 0x000B, | |
FG_RED = 0x000C, | |
FG_MAGENTA = 0x000D, | |
FG_YELLOW = 0x000E, | |
FG_WHITE = 0x000F, | |
BG_BLACK = 0x0000, | |
BG_DARK_BLUE = 0x0010, | |
BG_DARK_GREEN = 0x0020, | |
BG_DARK_CYAN = 0x0030, | |
BG_DARK_RED = 0x0040, | |
BG_DARK_MAGENTA = 0x0050, | |
BG_DARK_YELLOW = 0x0060, | |
BG_GREY = 0x0070, | |
BG_DARK_GREY = 0x0080, | |
BG_BLUE = 0x0090, | |
BG_GREEN = 0x00A0, | |
BG_CYAN = 0x00B0, | |
BG_RED = 0x00C0, | |
BG_MAGENTA = 0x00D0, | |
BG_YELLOW = 0x00E0, | |
BG_WHITE = 0x00F0, | |
} | |
public GameConsole(short width, short height, string title = null, string font = "Consolas", short fontwidth = 8, short fontheight = 8) | |
{ | |
Width = width; | |
Height = height; | |
Title = title; | |
KeyStates = new KeyState[KEYSTATES]; | |
_consolehandle = CreateFile("CONOUT$", 0x40000000, 0x02, IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero); | |
if (!_consolehandle.IsInvalid) | |
{ | |
_screenbuf = new Plane<CharInfo>(Width, Height); | |
_screenrect = new SmallRect() { Left = 0, Top = 0, Right = Width, Bottom = Height }; | |
_screencoord = new Coord() { X = Width, Y = Height }; | |
var cfi = new CONSOLE_FONT_INFOEX() | |
{ | |
FaceName = font, | |
FontWidth = fontwidth, | |
FontHeight = fontheight, | |
FontFamily = 0, //FF_DONTCARE | |
FontWeight = 0x0190, //FW_NORMAL | |
FontIndex = 0 | |
}; | |
SetCurrentConsoleFontEx(_consolehandle.DangerousGetHandle(), false, cfi); | |
} | |
if (width > Console.LargestWindowWidth || height > Console.LargestWindowHeight) | |
throw new InvalidOperationException($"Unable to create console; maximum width/height are {Console.LargestWindowWidth} x {Console.LargestWindowHeight}"); | |
Console.WindowWidth = width; | |
Console.WindowHeight = height; | |
Console.CursorVisible = false; | |
//Console.OutputEncoding = Encoding.Unicode; | |
_gamethread = new Thread(() => | |
{ | |
if (OnUserCreate()) | |
{ | |
var sw = Stopwatch.StartNew(); | |
var cont = true; | |
while (cont) | |
{ | |
GetKeyStates(); | |
cont = OnUserUpdate(sw.Elapsed); | |
Paint(); | |
}; | |
} | |
}); | |
} | |
public void DrawSprite(int x, int y, Sprite sprite, char alphaChar = '\0') | |
{ | |
for (int py = 0; py < sprite.Height; py++) | |
{ | |
for (int px = 0; px < sprite.Width; px++) | |
{ | |
var c = sprite.GetChar(px, py); | |
if (c != alphaChar) | |
SetChar(x + px, y + py, sprite.GetChar(px, py), sprite.GetColor(px, py)); | |
} | |
} | |
} | |
public void Clear() | |
{ | |
Fill(0, 0, Width, Height, (char)PIXELS.PIXEL_NONE, (short)COLOR.BG_BLACK); | |
} | |
public void Fill(int x, int y, int width, int height, char c = (char)PIXELS.PIXEL_NONE, short attributes = (short)COLOR.BG_BLACK) | |
{ | |
for (int xp = x; xp < width; xp++) | |
for (int yp = y; yp < height; yp++) | |
SetChar(xp, yp, (char)PIXELS.PIXEL_NONE, 0); | |
} | |
public void Print(int x, int y, string text, short attributes = (int)COLOR.FG_WHITE) | |
{ | |
for (int i = 0; i < text.Length; ++i) | |
{ | |
SetChar(x + i, y, text[i], attributes); | |
} | |
} | |
public void SetChar(int x, int y, char c, short attributes = (short)COLOR.FG_WHITE) | |
{ | |
var offset = _screenbuf.GetOffset(x, y); | |
_screenbuf.Data[offset].Attributes = attributes; | |
_screenbuf.Data[offset].Char.UnicodeChar = c; | |
} | |
public char GetChar(int x, int y) | |
{ | |
return _screenbuf.GetData(x, y).Char.UnicodeChar; | |
} | |
public void Start() | |
{ | |
_gamethread.Start(); | |
_gamethread.Join(); | |
} | |
public KeyState GetKeyState(ConsoleKey key) | |
{ | |
return KeyStates[(int)key]; | |
} | |
public static int Clamp(int v, int min, int max) | |
{ | |
return Math.Min(Math.Max(v, min), max); | |
} | |
public static double ClampF(double v, double min, double max) | |
{ | |
return Math.Min(Math.Max(v, min), max); | |
} | |
public abstract bool OnUserCreate(); | |
public abstract bool OnUserUpdate(TimeSpan elapsedTime); | |
private void Paint() | |
{ | |
WriteConsoleOutput(_consolehandle, _screenbuf.Data, _screencoord, _topleft, ref _screenrect); | |
} | |
private void GetKeyStates() | |
{ | |
for (int i = 0; i < KEYSTATES; i++) | |
{ | |
_newkeystate[i] = GetAsyncKeyState(i); | |
KeyStates[i].Pressed = false; | |
KeyStates[i].Released = false; | |
if (_newkeystate[i] != _oldkeystate[i]) | |
{ | |
if ((_newkeystate[i] & 0x8000) != 0) | |
{ | |
KeyStates[i].Pressed = !KeyStates[i].Held; | |
KeyStates[i].Held = true; | |
} | |
else | |
{ | |
KeyStates[i].Released = true; | |
KeyStates[i].Held = false; | |
} | |
} | |
_oldkeystate[i] = _newkeystate[i]; | |
} | |
} | |
#region IDisposable Support | |
private bool _disposed = false; | |
protected virtual void Dispose(bool disposing) | |
{ | |
if (!_disposed) | |
{ | |
if (disposing) | |
{ | |
// Dispose managed state (managed objects) here. | |
} | |
_consolehandle.Dispose(); | |
_disposed = true; | |
} | |
} | |
~GameConsole() | |
{ | |
// Do not change this code. Put cleanup code in Dispose(bool disposing) above. | |
Dispose(false); | |
} | |
public void Dispose() | |
{ | |
// Do not change this code. Put cleanup code in Dispose(bool disposing) above. | |
Dispose(true); | |
GC.SuppressFinalize(this); | |
} | |
#endregion | |
} | |
} |
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namespace ConsoleEngine | |
{ | |
public class Plane<T> | |
{ | |
private readonly T[] _data; | |
public T[] Data { get { return _data; } } | |
public int Width { get; private set; } | |
public int Height { get; private set; } | |
public Plane(int width, int height) | |
{ | |
Width = width; | |
Height = height; | |
_data = new T[width * height]; | |
} | |
public int GetOffset(int x, int y) | |
{ | |
return GameConsole.Clamp(y, 0, Height - 1) * Width + GameConsole.Clamp(x, 0, Width - 1); | |
} | |
private int EnsureValidOffset(int offset) | |
{ | |
return GameConsole.Clamp(offset, 0, _data.Length); | |
} | |
public void SetData(int offset, T data) | |
{ | |
_data[EnsureValidOffset(offset)] = data; | |
} | |
public void SetData(int x, int y, T data) | |
{ | |
_data[GetOffset(x, y)] = data; | |
} | |
public T GetData(int offset) | |
{ | |
return _data[EnsureValidOffset(offset)]; | |
} | |
public T GetData(int x, int y) | |
{ | |
return _data[GetOffset(x, y)]; | |
} | |
} | |
} |
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using System; | |
using System.Linq; | |
namespace ConsoleEngine | |
{ | |
public class Sprite | |
{ | |
private readonly Plane<char> _spritedata; | |
private readonly Plane<short> _spritecolors; | |
private readonly int _width; | |
private readonly int _height; | |
public int Width { get { return _width; } } | |
public int Height { get { return _height; } } | |
public Sprite(string[] spriteData, short[] spriteColors = null) | |
{ | |
if (spriteData.Length == 0) | |
throw new ArgumentException(nameof(spriteData)); | |
if (spriteData.Any(s => s.Length != spriteData[0].Length)) | |
throw new ArgumentException(nameof(spriteData)); | |
_width = spriteData[0].Length; | |
_height = spriteData.Length; | |
if (spriteColors != null && spriteColors.Length != _width * _height) | |
throw new ArgumentException(nameof(spriteColors)); | |
_spritedata = new Plane<char>(_width, _height); | |
_spritecolors = new Plane<short>(_width, _height); | |
int i = 0; | |
foreach (var s in spriteData) | |
foreach (var c in s) | |
_spritedata.SetData(i++, c); | |
for (i = 0; i < _spritecolors.Data.Length; i++) | |
_spritecolors.SetData(i, spriteColors == null ? (short)GameConsole.COLOR.FG_GREY : spriteColors[i]); | |
} | |
public Sprite(string[] spriteData, GameConsole.COLOR[] spriteColors = null) | |
: this(spriteData, spriteColors?.Select(c => (short)c).ToArray()) | |
{ } | |
public char GetChar(int x, int y) | |
{ | |
return _spritedata.GetData(x, y); | |
} | |
public short GetColor(int x, int y) | |
{ | |
return _spritecolors.GetData(x, y); | |
} | |
} | |
} |
To Support Unicode-Characters I had to change the type of UnicdeChar in CharUnion from char to short.
using Microsoft.Win32.SafeHandles;
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
namespace ConsoleEngine
{
public abstract class GameConsole : IDisposable
{
#region Windows API
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern short GetAsyncKeyState(int vKey);
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern SafeFileHandle CreateFile(
string fileName,
[MarshalAs(UnmanagedType.U4)] uint fileAccess,
[MarshalAs(UnmanagedType.U4)] uint fileShare,
IntPtr securityAttributes,
[MarshalAs(UnmanagedType.U4)] FileMode creationDisposition,
[MarshalAs(UnmanagedType.U4)] int flags,
IntPtr template
);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto, EntryPoint = "WriteConsoleOutputW")]
private static extern bool WriteConsoleOutput(
SafeFileHandle hConsoleOutput,
CharInfo[] lpBuffer,
Coord dwBufferSize,
Coord dwBufferCoord,
ref SmallRect lpWriteRegion
);
[StructLayout(LayoutKind.Sequential)]
private struct Coord
{
public short X;
public short Y;
public Coord(short x, short y)
{
X = x;
Y = y;
}
};
[StructLayout(LayoutKind.Explicit)]
private struct CharUnion
{
[FieldOffset(0)] public short UnicodeChar;
[FieldOffset(0)] public byte AsciiChar;
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Auto)]
private struct CharInfo
{
[FieldOffset(0)] public CharUnion Char;
[FieldOffset(2)] public short Attributes;
}
[StructLayout(LayoutKind.Sequential)]
private struct SmallRect
{
public short Left;
public short Top;
public short Right;
public short Bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
private class CONSOLE_FONT_INFOEX
{
private int cbSize;
public CONSOLE_FONT_INFOEX()
{
cbSize = Marshal.SizeOf(typeof(CONSOLE_FONT_INFOEX));
}
public int FontIndex;
public short FontWidth;
public short FontHeight;
public int FontFamily;
public int FontWeight;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string FaceName;
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetCurrentConsoleFontEx
(
IntPtr ConsoleOutput,
bool MaximumWindow,
[In, Out] CONSOLE_FONT_INFOEX ConsoleCurrentFontEx
);
#endregion
public struct KeyState
{
public bool Pressed;
public bool Released;
public bool Held;
}
private readonly SafeFileHandle _consolehandle;
private readonly Plane<CharInfo> _screenbuf;
private readonly Coord _screencoord;
private readonly Coord _topleft = new Coord() { X = 0, Y = 0 };
private readonly Thread _gamethread;
private SmallRect _screenrect;
private const int KEYSTATES = 0XFF;
private readonly short[] _newkeystate = new short[KEYSTATES];
private readonly short[] _oldkeystate = new short[KEYSTATES];
public KeyState[] KeyStates { get; private set; }
public short Width { get; private set; }
public short Height { get; private set; }
public string Title { get { return Console.Title; } set { Console.Title = value ?? "GameConsole by RobIII"; } }
public enum PIXELS
{
PIXEL_NONE = '\0',
PIXEL_SOLID = 0x2588,
PIXEL_THREEQUARTERS = 0x2593,
PIXEL_HALF = 0x2592,
PIXEL_QUARTER = 0x2591
}
public enum COLOR
{
FG_BLACK = 0x0000,
FG_DARK_BLUE = 0x0001,
FG_DARK_GREEN = 0x0002,
FG_DARK_CYAN = 0x0003,
FG_DARK_RED = 0x0004,
FG_DARK_MAGENTA = 0x0005,
FG_DARK_YELLOW = 0x0006,
FG_GREY = 0x0007,
FG_DARK_GREY = 0x0008,
FG_BLUE = 0x0009,
FG_GREEN = 0x000A,
FG_CYAN = 0x000B,
FG_RED = 0x000C,
FG_MAGENTA = 0x000D,
FG_YELLOW = 0x000E,
FG_WHITE = 0x000F,
BG_BLACK = 0x0000,
BG_DARK_BLUE = 0x0010,
BG_DARK_GREEN = 0x0020,
BG_DARK_CYAN = 0x0030,
BG_DARK_RED = 0x0040,
BG_DARK_MAGENTA = 0x0050,
BG_DARK_YELLOW = 0x0060,
BG_GREY = 0x0070,
BG_DARK_GREY = 0x0080,
BG_BLUE = 0x0090,
BG_GREEN = 0x00A0,
BG_CYAN = 0x00B0,
BG_RED = 0x00C0,
BG_MAGENTA = 0x00D0,
BG_YELLOW = 0x00E0,
BG_WHITE = 0x00F0,
}
public GameConsole(short width, short height, string title = null, string font = "Consolas", short fontwidth = 8, short fontheight = 8)
{
Width = width;
Height = height;
Title = title;
KeyStates = new KeyState[KEYSTATES];
_consolehandle = CreateFile("CONOUT$", 0x40000000, 0x02, IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero);
if (!_consolehandle.IsInvalid)
{
_screenbuf = new Plane<CharInfo>(Width, Height);
_screenrect = new SmallRect() { Left = 0, Top = 0, Right = Width, Bottom = Height };
_screencoord = new Coord() { X = Width, Y = Height };
var cfi = new CONSOLE_FONT_INFOEX()
{
FaceName = font,
FontWidth = fontwidth,
FontHeight = fontheight,
FontFamily = 0, //FF_DONTCARE
FontWeight = 0x0190, //FW_NORMAL
FontIndex = 0
};
SetCurrentConsoleFontEx(_consolehandle.DangerousGetHandle(), false, cfi);
}
if (width > Console.LargestWindowWidth || height > Console.LargestWindowHeight)
throw new InvalidOperationException($"Unable to create console; maximum width/height are {Console.LargestWindowWidth} x {Console.LargestWindowHeight}");
Console.WindowWidth = width;
Console.WindowHeight = height;
Console.CursorVisible = false;
_gamethread = new Thread(() =>
{
if (OnUserCreate())
{
var sw = Stopwatch.StartNew();
var cont = true;
while (cont)
{
GetKeyStates();
cont = OnUserUpdate(sw.Elapsed);
Paint();
};
}
});
}
public void DrawSprite(int x, int y, Sprite sprite, char alphaChar = '\0')
{
for (int py = 0; py < sprite.Height; py++)
{
for (int px = 0; px < sprite.Width; px++)
{
var c = sprite.GetChar(px, py);
if (c != alphaChar)
SetChar(x + px, y + py, sprite.GetChar(px, py), sprite.GetColor(px, py));
}
}
}
public void Clear()
{
Fill(0, 0, Width, Height, (char)PIXELS.PIXEL_NONE, (short)COLOR.BG_BLACK);
}
public void Fill(int x, int y, int width, int height, char c = (char)PIXELS.PIXEL_NONE, short attributes = (short)COLOR.BG_BLACK)
{
for (int xp = x; xp < width; xp++)
for (int yp = y; yp < height; yp++)
SetChar(xp, yp, (char)PIXELS.PIXEL_NONE, 0);
}
public void Print(int x, int y, string text, short attributes = (int)COLOR.FG_WHITE)
{
for (int i = 0; i < text.Length; ++i)
{
SetChar(x + i, y, text[i], attributes);
}
}
public void SetChar(int x, int y, char c, short attributes = (short)COLOR.FG_WHITE)
{
var offset = _screenbuf.GetOffset(x, y);
_screenbuf.Data[offset].Attributes = attributes;
_screenbuf.Data[offset].Char.UnicodeChar = (short)c;
}
public char GetChar(int x, int y)
{
return (char)_screenbuf.GetData(x, y).Char.UnicodeChar;
}
public void Start()
{
_gamethread.Start();
_gamethread.Join();
}
public KeyState GetKeyState(ConsoleKey key)
{
return KeyStates[(int)key];
}
public static int Clamp(int v, int min, int max)
{
return Math.Min(Math.Max(v, min), max);
}
public static double ClampF(double v, double min, double max)
{
return Math.Min(Math.Max(v, min), max);
}
public abstract bool OnUserCreate();
public abstract bool OnUserUpdate(TimeSpan elapsedTime);
private void Paint()
{
WriteConsoleOutput(_consolehandle, _screenbuf.Data, _screencoord, _topleft, ref _screenrect);
}
private void GetKeyStates()
{
for (int i = 0; i < KEYSTATES; i++)
{
_newkeystate[i] = GetAsyncKeyState(i);
KeyStates[i].Pressed = false;
KeyStates[i].Released = false;
if (_newkeystate[i] != _oldkeystate[i])
{
if ((_newkeystate[i] & 0x8000) != 0)
{
KeyStates[i].Pressed = !KeyStates[i].Held;
KeyStates[i].Held = true;
}
else
{
KeyStates[i].Released = true;
KeyStates[i].Held = false;
}
}
_oldkeystate[i] = _newkeystate[i];
}
}
#region IDisposable Support
private bool _disposed = false;
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
// Dispose managed state (managed objects) here.
}
_consolehandle.Dispose();
_disposed = true;
}
}
~GameConsole()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}
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