Created
March 15, 2025 13:58
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Pong in 85 lines of Python :)
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#!/usr/bin/python3 | |
import pygame | |
s = 80 | |
v = 5 | |
w = 50 | |
h = 300 | |
d = 40 | |
pygame.init() | |
screen = pygame.display.set_mode((1280, 780)) | |
font = pygame.freetype.Font("font.ttf", s) | |
clock = pygame.time.Clock() | |
running = True | |
dt = 0 | |
fps = 60 | |
ball = { | |
"pos": pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2), | |
"vel": pygame.Vector2(v, v) | |
} | |
p1_points = 0 | |
p2_points = 0 | |
player1 = pygame.Rect(0, screen.get_height()/2 - h/2, w, h) | |
player2 = pygame.Rect(screen.get_width() - w, screen.get_height()/2 - h/2, w, h) | |
while running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
screen.fill("purple") | |
keys = pygame.key.get_pressed() | |
if keys[pygame.K_w]: | |
player1.y -= abs(ball["vel"].x) * fps * dt | |
if keys[pygame.K_s]: | |
player1.y += abs(ball["vel"].x) * fps * dt | |
if keys[pygame.K_UP]: | |
player2.y -= abs(ball["vel"].x) * fps * dt | |
if keys[pygame.K_DOWN]: | |
player2.y += abs(ball["vel"].x) * fps * dt | |
# Rechts uit het scherm | |
if ball["pos"].x + d/2 >= screen.get_width(): | |
ball["pos"].x = screen.get_width() / 2 | |
ball["pos"].y = screen.get_height() / 2 | |
ball["vel"] = pygame.Vector2(-v, v) | |
p1_points += 1 | |
# Links uit het scherm | |
if ball["pos"].x <= d/2: | |
ball["pos"].x = screen.get_width() / 2 | |
ball["pos"].y = screen.get_height() / 2 | |
ball["vel"] = pygame.Vector2(v, v) | |
p2_points += 1 | |
if ball["pos"].y + d/2 >= screen.get_height(): | |
ball["vel"].y *= -1 | |
if ball["pos"].y <= d/2: | |
ball["vel"].y *= -1 | |
if player1.collidepoint(ball["pos"]) or player2.collidepoint(ball["pos"]): | |
ball["vel"].x *= -1.2 | |
ball["pos"].x += ball["vel"].x * fps * dt | |
ball["pos"].y += ball["vel"].y * fps * dt | |
pygame.draw.circle(screen, "white", ball["pos"], d) | |
pygame.draw.rect(screen, "white", player1) | |
pygame.draw.rect(screen, "white", player2) | |
font.render_to(screen, (s, s), str(p1_points), (255, 255, 255)) | |
font.render_to(screen, (screen.get_width() - 2*s, s), str(p2_points), (255, 255, 255)) | |
pygame.display.flip() | |
dt = clock.tick(fps) / 1000 | |
pygame.quit() |
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