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August 5, 2011 11:59
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SCP Entries
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| tl;dl: -1: Amulet summons. -2: girl/woman capable of moving amulet. (exists only during the night) -3: horde of monsters. (exists only during the day) | |
| Item #: SCP-N1 | |
| Object Class: Keter | |
| Special Containment Procedures: SCP-N1 is to be kept near/in a vault with 5m thick concrete walls, and at least one cell | |
| which has no entrance with adamantium-reinforced concrete walls that are at least 5m thick. At least two cells must be | |
| available within a summer-solstace night's walk. SCP-N1-1 will be placed in any cell that is currently intact, all other | |
| cells are to be repaired to standard ASAP, likewise any damage to the vault proper that hinders or disables its purpose | |
| (secondary containment) is to be repaired immediately. Vaults and cells must be above ground, can not contain anything that | |
| would kill the majority of SCP-N1-3 upon "spawning", and will be fitted with emergency nuclear warheads for rapid disposal | |
| of SCP-N1-3 should a major breach occur. Any cell that has been breached is to be checked for any blood, tissue, fecal, or | |
| urine samples as well as any shed skin, claws, fur, scales or anything that could possibly give a DNA sample. | |
| SCP-N1-2 is to receive psychiatric care to deal with her issues (see Interview-N1-2a for reasons). | |
| Description: SCP-N1-1 is an amulet, or necklace, normally worn by SCP-N1-2 or left free-floating in a room. If left in a | |
| room that is either below ground, is to small to host the day's SCP-N1-3 or endangers a significant number of SCP-N1-3 it | |
| will teleport to the last room it summoned SCP-N1-3 that still meets its criteria just before the next sunrise. SCP-N1-1's | |
| primary purpose seems to be to act as a "spawn point" for SCP-N1-2 and SCP-N1-3. | |
| SCP-N1-1 shares certain properties with SCP-N1-2 and SCP-N1-3-A: it occupies a room rather than a location in the room | |
| (visually it appears to occupy part of the room that nothing else is near), attempts to physically interact with it are much | |
| the same as interacting with a rainbow, and it "evades" attempts to give it a description beyond what it is. The inability | |
| to describe the objects is not limited to direct visual observation, any photograph, recording or other imagery disallows | |
| viewers to notice any details that differentiate the subjects (other than them being clearly unnatural). SCP-N1-2 and SCP- | |
| N1-3-A are both mobile and are able to move from room to room without needing any means to physically permit them, in effect | |
| they are not hindered by walls. They are however limited to what appears to be normal walking speed when moving between | |
| rooms. | |
| SCP-N1-2 is a female human of variable age, and thus far is the only means of moving SCP-N1-1. SCP-N1-2 varies her age, | |
| overall emotional state and general personality with the phases of the moon. Likewise she is only present when the moon is | |
| visible in the sky. It should be noted that interaction with some of her personalities will result in her being angered or | |
| upset with the organization and will actively refuse to move SCP-N1-1 into a complete cell, or in the cases where it's | |
| already in one, she'll remove it and place it in the vault proper. She has yet to be upset enough to place it outside a | |
| vault. SCP-N1-2 has shown three defensive/combat abilities. When directly threatened SCP-N1-1 causes her attacker to be | |
| frozen in time until the sun fully breaches the horizon. When in the presence of people who have commited sexual assault on | |
| minors or (as of Incident-N1-3) argued for her weaponization she will physically strike the person at which point the | |
| subject will rapidly decay into dust from the point of exposure, this process is extremely painful and usually kills the | |
| subject before they completely rot away. Process takes 10 minutes. The third is the ability to replicate SCP-N1-1's | |
| summoning of SCP-N1-3, in a much lesser capacity, see SCP-N1-3's details for more information. If SCP-N1-2 hasn't spoken to | |
| a living human within two weeks she will wander away from containment with SCP-N1-1 in her possession, potentially leading | |
| to a breach, she appears to do this as if in a trance-state as she doesn't remember even wanting to wander around. | |
| SCP-N1-3 are summoned by SCP-N1-1 whenever the sun begins to breach the horizon and will be dismissed when the sun | |
| completely sets (mirroring SCP-N1-2's summoning). Each individual creature summoned is to be considered a possible keter- | |
| class SCP, at each summoning nearly one-hundred seperate creatures appear near SCP-N1-1's location, at which point they will | |
| immediately attack every human they can reach will extreme vigor. Should they be unable to reach any humans they will | |
| violently attack any nearby walls until they breach it. Generally they breach their cell each day (hence the need for | |
| secondary walls) but usually fail short of breaching the vault's walls by that time. Their enthusiasm in attacking the | |
| walls quickly results in the destruction of any monitoring devices placed in the cell making identifying any individual | |
| member difficult. To date there are over XXX different genetic samples collected, and it appears that the selection varies | |
| from day to day. Due to the difficulty in maintaining survailance attempts at finding a pattern to which variants are | |
| selected has been difficult. There are to date 5 identified variants of SCP-N1-3: | |
| SCP-N1-3-A: Identical to the current state of SCP-N1-2 except instead of being "shadowy" is bright and slightly painful to | |
| look at, just as looking directly at the sun is. However, SCP-N1-3-A is much more aggresive and hostile, often breaching | |
| containment in less than an hour (see incidents: Incident-N1-4, Incident-N1-6, Incident-N1-8). Her sole form of | |
| communication is yelling loudly (within human norms) rants about our murderous, lecherous and otherwise sinful behavior. As | |
| she occupies a "room" rather than a location within said room attacking her is very much unadvisable Incident-N1-4 has shown | |
| her presence causes more deaths due to crossfire from people trying to attack her than from anything else. Her sole means | |
| of attacking are her carona, which is well in excess of XXXXC, and "solar bursts" which incinerate a person instantly, but | |
| require SCP-N1-3-A to continually focus fire to be able to damage anything else (like a vehicle, wall or barrier). As of | |
| Incident-N1-8 it appears that live music is able to calm her just as it calms SCP-N1-2 (see Incident-N1-7), further testing | |
| being performed. | |
| ''' | |
| Dr Nowhere: Focus fire on all other SCP-N1-3 and evade her attacks the best you can. Remember: so long as you are in a | |
| moving vehicle the other SCP-N1-3 are much more of a threat. | |
| ''' | |
| SCP-N1-3-B: It's unknown what SCP-N1-3-B actually is, all that's known is the end result was it absorbing the cell and | |
| containing vault into itself, becoming a large immobile creature with the vault's outer walls acting as a giant outer | |
| "mouth" and any rooms/cells inside acting as inner "mouths". First (and so far only appearance) was Incident-N1-7 in which | |
| a large number [REDACTED] and all flying variants were released, at which point the sun completed setting and the entire | |
| vault disappeared with the rest of the SCP-N1-3. All members of the guard-force for SCP-N1 are currently going under | |
| mandatory psychiatric evaluation and a request for SCP-telekill helmets is under review. | |
| SCP-N1-3-C: Described as being a meter long and snake-like, their sole aggressive action is to bore through a person, | |
| usually striking a vital organ and rupturing it. Beyond that we know nothing thanks to their speed and lack of information | |
| about them beyond incident reports. | |
| SCP-N1-3-D: As above, information is limited. They appear to be large bats, their only known threat potential is biting the | |
| heads off of people and dropping the headless corpse onto someone else. | |
| SCP-N1-3-E: Once again, information is limited. A large turtle-like creature, larger than a tank. It consumes the dead, | |
| and through an unknown process converts them into material for assault, all of which are spit at the target. Bone becomes | |
| dart-like, in what was described as a blast not-unlike "buck-shot". Blood becomes a blinding agent, and the rest is used as | |
| "webbing", once bound a living subject is carried around and has been used as additional shielding. |
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SCP-s don't have letters in their names but overall great SCP