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; Modified by RoboMWM - 2025-11-26 due to crash with a setting as of Season 5. More details here: https://youtu.be/rIUNvCnHjcc |
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; Jim's Scalability.ini - 20241230 @ 12:48 |
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; This config file includes variables that disable any mouse smoothing, mouse acceleration, or similar features |
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; Instructions: |
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; 1) Rename file to <Scalability.ini> and place in "%localappdata%\Marvel\Saved\Config\Windows" |
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[/Script/Engine.InputSettings] |
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bDisableMouseAcceleration=True |
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bEnableCameraLag=0 |
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bEnableCameraRotationLag=0 |
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bEnableMouseSmoothing=False |
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bSmoothFrameRate=False |
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bUseHighPrecisionMouseInput=True |
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bUseRawMouseInput=True |
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bViewAccelerationEnabled=False |
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bInputLag=0.0 |
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InputLag=0.0 |
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[ShadowQuality@0] |
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AllowAsyncRenderThreadUpdates=1 |
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AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 |
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foliage.CullAll=1 |
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foliage.DensityScale=0 |
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foliage.LODDistanceScale=0.01 |
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FX.AllowGPUParticles=0 |
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FX.MaxCPUParticlesPerEmitter=0 |
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FX.MaxGPUParticlesSpawnedPerFrame=0 |
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grass.DensityScale=0 |
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grass.DiscardDataOnLoad=1 |
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grass.Enable=0 |
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p.ClothPhysics=0 |
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r.AllowLandscapeShadows=0 |
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r.AllowPointLightCubemapShadows=0 |
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r.AllowStaticLighting=0 |
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r.AmbientOcclusion.FadeRadiusScale=0.01 |
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r.AmbientOcclusionLevels=0 |
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r.AmbientOcclusionRadiusScale=0 |
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r.AntiAliasingMethod=0 |
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r.AOApplyToStaticIndirect=0 |
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r.AOQuality=0 |
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r.BloomQuality=0 |
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r.Cache.DrawDirectionalShadowing=0 |
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r.Cache.DrawInterpolationPoints=0 |
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r.Cache.LightingCacheMovableObjectAllocationSize=0 |
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r.Cache.SampleTransitionSpeed=0 |
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r.CapsuleDirectShadows=0 |
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r.CapsuleIndirectShadows=0 |
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r.CapsuleMaxDirectOcclusionDistance=0 |
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r.CapsuleMaxIndirectOcclusionDistance=0 |
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r.CapsuleShadows=0 |
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r.ContactShadows=0 |
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r.CustomDepth=0 |
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r.DefaultFeature.AmbientOcclusion=0 |
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r.DefaultFeature.AmbientOcclusionStaticFraction=0 |
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r.DefaultFeature.AutoExposure=0 |
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r.DefaultFeature.Bloom=0 |
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r.DefaultFeature.LensFlare=0 |
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r.DefaultFeature.MotionBlur=0 |
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r.DepthOfField.MaxSize=0 |
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r.DepthOfFieldQuality=0 |
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r.DetailMode=0 |
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r.DFDistanceScale=0.0001 |
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r.DFShadowQuality=0 |
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r.DFShadowScatterTileCulling=0 |
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r.DistanceFieldAO=0 |
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r.DistanceFields=0 |
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r.DistanceFieldShadowing=0 |
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r.Distortion=0 |
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r.DOF.TemporalAAQuality=0 |
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r.DrawRectangleOptimization=1 |
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r.DynamicGlobalIlluminationMethod=0 |
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r.DynamicShadows=0 |
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r.EmitterSpawnRateScale=0.01 |
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r.EyeAdaptationQuality=0 |
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r.FastBlurThreshold=0 |
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r.FinishCurrentFrame=0 |
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r.Fog=0 |
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r.FogDensity=0 |
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r.FullScreenMode=0 |
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r.GenerateMeshDistanceFields=0 |
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r.GlobalIllumination=0 |
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r.GTSyncType=2 |
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r.HFShadowQuality=0 |
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r.HighQualityLightMaps=0 |
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r.HZBOcclusion=0 |
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r.IndirectLightingCache=0 |
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r.LandscapeLOD0DistributionScale=0.01 |
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r.LandscapeLODDistributionScale=0.01 |
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r.LensFlareQuality=0 |
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r.LightFunction=0 |
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r.LightFunctionQuality=0 |
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r.LightMaxDrawDistanceScale=0 |
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r.LightShaftAllowTAA=0 |
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r.LightShaftQuality=0 |
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r.LightShaftRenderToSeparateTranslucency=0 |
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r.LightShafts=0 |
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r.LODFadeTime=2 |
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r.Lumen.GlobalIllumination=0 |
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r.Lumen.Reflections.Enable=0 |
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r.Lumen.Reflections.EnableHWRT=0 |
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r.Lumen.Reflections.HighQuality=0 |
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r.Lumen.ScreenProbeGather.DownsampleFactor=4 |
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r.MaterialQuality=0 |
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r.MaterialQualityLevel=0 |
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r.MaxAnisotropy=0 |
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r.MaxCSMRadiusToAllowPerObjectShadows=0.01 |
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r.MipMapLODBias=1 |
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r.Mobile.Shadow.CSMShaderCullingMethod=0 |
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r.MobileContentScaleFactor=0 |
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r.MobileHDR=False |
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r.MorphTarget.Mode=1 |
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r.MotionBlur.Max=0 |
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r.MotionBlurQuality=0 |
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r.MSAA.CompositingSampleCount=1 |
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r.MSAACount=1 |
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r.Nanite=0 |
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r.OneFrameThreadLag=1 |
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r.OnlyStreamInTextures=True |
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r.OptimizeForUAVPerformance=0 |
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r.ParallelShadows=0 |
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r.ParticleLightQuality=0 |
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r.ParticleLODBias=16 |
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r.PostProcessAAQuality=0 |
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r.RayTracing.Culling.Angle=0.5 |
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r.RayTracing.Culling.Radius=0 |
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r.RayTracing.Culling=0 |
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r.RayTracing.Translucency.Shadows=0 |
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r.RayTracing=0 |
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r.ReduceThreadLatency=1 |
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r.ReflectionCaptureResolution=0 |
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r.ReflectionEnvironment=0 |
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r.Reflections=0 |
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r.RefractionQuality=0 |
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r.RenderTargetPoolMin=300 |
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r.RHICmdAsyncCompute=0 |
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r.RHICmdBypass=0 |
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r.RHICmdFlushRenderThreadTasks=1 |
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r.RHICmdMinCmdlistForParallelSubmit=2 |
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r.RHICmdMinDrawsPerParallelCmdList=4 |
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r.RHICmdUseParallelAlgorithms=0 |
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r.SceneColorFormat=3 |
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r.SceneColorFringe.Max=0 |
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r.SceneColorFringeQuality=0 |
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r.ShaderPipelineCache.Enabled=1 |
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r.ShaderPipelineCache.StartupMode=2 |
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r.Shaders.Optimize=1 |
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r.Shadow.CachedShadowsCastFromMovablePrimitives=0 |
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r.Shadow.CachePreshadow=1 |
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r.Shadow.CSM.MaxCascades=0 |
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r.Shadow.CSM.TransitionScale=0 |
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r.Shadow.CSMDepthBias=0.15 |
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r.Shadow.DistanceScale=0.01 |
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r.Shadow.FadeExponent=1 |
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r.Shadow.LightViewConvexHullCull=0 |
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r.Shadow.MaxCSMResolution=4 |
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;r.Shadow.MaxResolution=4 ; causes crash if set and "Shadow Detail" ingame setting is set to "Low" as of Season 5 |
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r.Shadow.PerObject=0 |
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r.Shadow.PerObjectCastDistanceRadiusScale=0.001 |
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r.Shadow.PerObjectDirectionalDepthBias=33 |
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r.Shadow.PointLightDepthBias=0.1 |
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r.Shadow.PreshadowExpand=-1 |
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r.Shadow.Preshadows=0 |
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r.Shadow.RadiusThreshold=0.1 |
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r.Shadow.RectLightDepthBias=9 |
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r.Shadow.RectLightReceiverBias=0 |
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r.Shadow.SpotLightDepthBias=0.15 |
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r.Shadow.SpotLightTransitionScale=0 |
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r.Shadow.TexelsPerPixel=0 |
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r.Shadow.TransitionScale=2 |
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r.Shadow.Virtual.Enable=0 |
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r.Shadow.Virtual.MaxPhysicalPages=1 |
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r.Shadow.Virtual.SMRT=0 |
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r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=0 |
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r.ShadowQuality=0 |
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r.SkeletalMeshLODBias=16 |
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r.SkeletalMeshLODRadiusScale=0.25 |
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r.SkyLightingQuality=1 |
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r.SSR.Quality=0 |
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r.SSR=0 |
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r.SSS.Quality=0 |
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r.SSS.SampleSet=0 |
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r.SSS.Scale=0 |
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r.StaticMeshLODDistanceScale=2 |
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r.Streaming.Boost=0 |
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r.Streaming.FullyLoadUsedTextures=0 |
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r.Streaming.HLODStrategy=0 |
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r.Streaming.LimitPoolSizeToVRAM=1 |
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r.Streaming.MipBias=3 |
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r.Streaming.PoolSize=128 |
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r.Streaming.UseAllMips=0 |
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r.SubsurfaceScattering=0 |
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r.SupportPointLightWholeSceneShadows=0 |
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r.TemporalAA.Upsampling=0 |
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r.TemporalAA=0 |
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r.TemporalAACatmullRom=0 |
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r.TemporalAACurrentFrameWeight=0.2 |
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r.TemporalAAFilterSize=0.1 |
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r.TemporalAASamples=0 |
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r.TemporalAASharpness=0 |
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r.Tessellation=0 |
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r.TextureStreaming=1 |
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r.TiledDeferredShading.MinimumCount=0 |
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r.Tonemapper.Quality=0 |
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r.Tonemapper.Sharpen=1 |
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r.TonemapperGamma=3 |
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r.TranslucencyLightingVolumeDim=0 |
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r.TranslucencyVolumeBlur=0 |
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r.TranslucentLightingVolume=0 |
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r.TriangleOrderOptimization=1 |
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r.UITextureLODBias=-1 |
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r.UniformBufferPooling=1 |
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r.Upscale.Panini.D=0 |
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r.Upscale.Quality=0 |
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r.ViewDistanceScale=0.01 |
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r.VolumetricFog=0 |
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r.VolumetricRenderTarget=0 |
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r.VSync=0 |
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[TextureStreaming] |
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PoolSize=0 |
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[/Script/Engine.Engine] |
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bSmoothFrameRate=False |