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Last active November 26, 2025 19:27
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Jim's Scalability.ini for Marvel Rivals, modified by RoboMWM

11/26/2025

  • Removed r.Shadow.MaxResolution=4

This option causes a crash when ingame setting "Shadow Detail" is set to "Low" as of Season 5. https://www.youtube.com/watch?v=rIUNvCnHjcc

  • Removed comments about GameUserSettings.ini

All of these options are configurable ingame as of at least Season 2 I think?

; Modified by RoboMWM - 2025-11-26 due to crash with a setting as of Season 5. More details here: https://youtu.be/rIUNvCnHjcc
; Jim's Scalability.ini - 20241230 @ 12:48
; This config file includes variables that disable any mouse smoothing, mouse acceleration, or similar features
; Instructions:
; 1) Rename file to <Scalability.ini> and place in "%localappdata%\Marvel\Saved\Config\Windows"
[/Script/Engine.InputSettings]
bDisableMouseAcceleration=True
bEnableCameraLag=0
bEnableCameraRotationLag=0
bEnableMouseSmoothing=False
bSmoothFrameRate=False
bUseHighPrecisionMouseInput=True
bUseRawMouseInput=True
bViewAccelerationEnabled=False
bInputLag=0.0
InputLag=0.0
[ShadowQuality@0]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
foliage.CullAll=1
foliage.DensityScale=0
foliage.LODDistanceScale=0.01
FX.AllowGPUParticles=0
FX.MaxCPUParticlesPerEmitter=0
FX.MaxGPUParticlesSpawnedPerFrame=0
grass.DensityScale=0
grass.DiscardDataOnLoad=1
grass.Enable=0
p.ClothPhysics=0
r.AllowLandscapeShadows=0
r.AllowPointLightCubemapShadows=0
r.AllowStaticLighting=0
r.AmbientOcclusion.FadeRadiusScale=0.01
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=0
r.AntiAliasingMethod=0
r.AOApplyToStaticIndirect=0
r.AOQuality=0
r.BloomQuality=0
r.Cache.DrawDirectionalShadowing=0
r.Cache.DrawInterpolationPoints=0
r.Cache.LightingCacheMovableObjectAllocationSize=0
r.Cache.SampleTransitionSpeed=0
r.CapsuleDirectShadows=0
r.CapsuleIndirectShadows=0
r.CapsuleMaxDirectOcclusionDistance=0
r.CapsuleMaxIndirectOcclusionDistance=0
r.CapsuleShadows=0
r.ContactShadows=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=0
r.DefaultFeature.AmbientOcclusionStaticFraction=0
r.DefaultFeature.AutoExposure=0
r.DefaultFeature.Bloom=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.MotionBlur=0
r.DepthOfField.MaxSize=0
r.DepthOfFieldQuality=0
r.DetailMode=0
r.DFDistanceScale=0.0001
r.DFShadowQuality=0
r.DFShadowScatterTileCulling=0
r.DistanceFieldAO=0
r.DistanceFields=0
r.DistanceFieldShadowing=0
r.Distortion=0
r.DOF.TemporalAAQuality=0
r.DrawRectangleOptimization=1
r.DynamicGlobalIlluminationMethod=0
r.DynamicShadows=0
r.EmitterSpawnRateScale=0.01
r.EyeAdaptationQuality=0
r.FastBlurThreshold=0
r.FinishCurrentFrame=0
r.Fog=0
r.FogDensity=0
r.FullScreenMode=0
r.GenerateMeshDistanceFields=0
r.GlobalIllumination=0
r.GTSyncType=2
r.HFShadowQuality=0
r.HighQualityLightMaps=0
r.HZBOcclusion=0
r.IndirectLightingCache=0
r.LandscapeLOD0DistributionScale=0.01
r.LandscapeLODDistributionScale=0.01
r.LensFlareQuality=0
r.LightFunction=0
r.LightFunctionQuality=0
r.LightMaxDrawDistanceScale=0
r.LightShaftAllowTAA=0
r.LightShaftQuality=0
r.LightShaftRenderToSeparateTranslucency=0
r.LightShafts=0
r.LODFadeTime=2
r.Lumen.GlobalIllumination=0
r.Lumen.Reflections.Enable=0
r.Lumen.Reflections.EnableHWRT=0
r.Lumen.Reflections.HighQuality=0
r.Lumen.ScreenProbeGather.DownsampleFactor=4
r.MaterialQuality=0
r.MaterialQualityLevel=0
r.MaxAnisotropy=0
r.MaxCSMRadiusToAllowPerObjectShadows=0.01
r.MipMapLODBias=1
r.Mobile.Shadow.CSMShaderCullingMethod=0
r.MobileContentScaleFactor=0
r.MobileHDR=False
r.MorphTarget.Mode=1
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.MSAA.CompositingSampleCount=1
r.MSAACount=1
r.Nanite=0
r.OneFrameThreadLag=1
r.OnlyStreamInTextures=True
r.OptimizeForUAVPerformance=0
r.ParallelShadows=0
r.ParticleLightQuality=0
r.ParticleLODBias=16
r.PostProcessAAQuality=0
r.RayTracing.Culling.Angle=0.5
r.RayTracing.Culling.Radius=0
r.RayTracing.Culling=0
r.RayTracing.Translucency.Shadows=0
r.RayTracing=0
r.ReduceThreadLatency=1
r.ReflectionCaptureResolution=0
r.ReflectionEnvironment=0
r.Reflections=0
r.RefractionQuality=0
r.RenderTargetPoolMin=300
r.RHICmdAsyncCompute=0
r.RHICmdBypass=0
r.RHICmdFlushRenderThreadTasks=1
r.RHICmdMinCmdlistForParallelSubmit=2
r.RHICmdMinDrawsPerParallelCmdList=4
r.RHICmdUseParallelAlgorithms=0
r.SceneColorFormat=3
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupMode=2
r.Shaders.Optimize=1
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.CachePreshadow=1
r.Shadow.CSM.MaxCascades=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.CSMDepthBias=0.15
r.Shadow.DistanceScale=0.01
r.Shadow.FadeExponent=1
r.Shadow.LightViewConvexHullCull=0
r.Shadow.MaxCSMResolution=4
;r.Shadow.MaxResolution=4 ; causes crash if set and "Shadow Detail" ingame setting is set to "Low" as of Season 5
r.Shadow.PerObject=0
r.Shadow.PerObjectCastDistanceRadiusScale=0.001
r.Shadow.PerObjectDirectionalDepthBias=33
r.Shadow.PointLightDepthBias=0.1
r.Shadow.PreshadowExpand=-1
r.Shadow.Preshadows=0
r.Shadow.RadiusThreshold=0.1
r.Shadow.RectLightDepthBias=9
r.Shadow.RectLightReceiverBias=0
r.Shadow.SpotLightDepthBias=0.15
r.Shadow.SpotLightTransitionScale=0
r.Shadow.TexelsPerPixel=0
r.Shadow.TransitionScale=2
r.Shadow.Virtual.Enable=0
r.Shadow.Virtual.MaxPhysicalPages=1
r.Shadow.Virtual.SMRT=0
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=0
r.ShadowQuality=0
r.SkeletalMeshLODBias=16
r.SkeletalMeshLODRadiusScale=0.25
r.SkyLightingQuality=1
r.SSR.Quality=0
r.SSR=0
r.SSS.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.StaticMeshLODDistanceScale=2
r.Streaming.Boost=0
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.HLODStrategy=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MipBias=3
r.Streaming.PoolSize=128
r.Streaming.UseAllMips=0
r.SubsurfaceScattering=0
r.SupportPointLightWholeSceneShadows=0
r.TemporalAA.Upsampling=0
r.TemporalAA=0
r.TemporalAACatmullRom=0
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAAFilterSize=0.1
r.TemporalAASamples=0
r.TemporalAASharpness=0
r.Tessellation=0
r.TextureStreaming=1
r.TiledDeferredShading.MinimumCount=0
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=1
r.TonemapperGamma=3
r.TranslucencyLightingVolumeDim=0
r.TranslucencyVolumeBlur=0
r.TranslucentLightingVolume=0
r.TriangleOrderOptimization=1
r.UITextureLODBias=-1
r.UniformBufferPooling=1
r.Upscale.Panini.D=0
r.Upscale.Quality=0
r.ViewDistanceScale=0.01
r.VolumetricFog=0
r.VolumetricRenderTarget=0
r.VSync=0
[TextureStreaming]
PoolSize=0
[/Script/Engine.Engine]
bSmoothFrameRate=False
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