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y aikar :( entity max tick time
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| <Byteflux> [08:59:16] I have actually discovered though that you can safely split entity ticking into High Priority and Low Priority, where low priority entities are limited by Spigot's max-tick-time.entity | |
| <Aikar> [08:59:31] EVIL | |
| <Byteflux> [08:59:33] Could be an optimization worth looking at lol | |
| <Aikar> [08:59:34] EVIL EVIL EVIL DIE DIE DIE | |
| <sgdc3> [08:59:50] max-tick-time.entity SHAME ON YOU | |
| <Byteflux> [08:59:54] I remember vemacs originally suggesting this, and I do actually have an implementation of it and it's been working fine | |
| <Aikar> [09:00:18] Byteflux: we removed max-tick-time :P |
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