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March 8, 2023 10:18
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EGL + RLGL standalone
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// EGL based off https://gist.github.com/dcommander/ee1247362201552b2532/ | |
/* | |
* Copyright (C)2015, 2019 D. R. Commander. All Rights Reserved. | |
* Copyright (C)2002 Brian Paul. All Rights Reserved. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation | |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
* and/or sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
* DEALINGS IN THE SOFTWARE. | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <EGL/egl.h> | |
#define EGL_EGLEXT_PROTOTYPES | |
#include <EGL/eglext.h> | |
#include <GL/gl.h> | |
#include "math.h" | |
namespace rl | |
{ | |
#include "raylib.h" | |
#include "rlgl.h" | |
#include "raymath.h" | |
} | |
static const char *eglErrorString(EGLint error) | |
{ | |
switch (error) | |
{ | |
case EGL_SUCCESS: | |
return "Success"; | |
case EGL_NOT_INITIALIZED: | |
return "EGL is not or could not be initialized"; | |
case EGL_BAD_ACCESS: | |
return "EGL cannot access a requested resource"; | |
case EGL_BAD_ALLOC: | |
return "EGL failed to allocate resources for the requested operation"; | |
case EGL_BAD_ATTRIBUTE: | |
return "An unrecognized attribute or attribute value was passed in the attribute list"; | |
case EGL_BAD_CONTEXT: | |
return "An EGLContext argument does not name a valid EGL rendering context"; | |
case EGL_BAD_CONFIG: | |
return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; | |
case EGL_BAD_CURRENT_SURFACE: | |
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; | |
case EGL_BAD_DISPLAY: | |
return "An EGLDisplay argument does not name a valid EGL display connection"; | |
case EGL_BAD_SURFACE: | |
return "An EGLSurface argument does not name a valid surface configured for GL rendering"; | |
case EGL_BAD_MATCH: | |
return "Arguments are inconsistent"; | |
case EGL_BAD_PARAMETER: | |
return "One or more argument values are invalid"; | |
case EGL_BAD_NATIVE_PIXMAP: | |
return "A NativePixmapType argument does not refer to a valid native pixmap"; | |
case EGL_BAD_NATIVE_WINDOW: | |
return "A NativeWindowType argument does not refer to a valid native window"; | |
case EGL_CONTEXT_LOST: | |
return "The application must destroy all contexts and reinitialise"; | |
} | |
return "UNKNOWN EGL ERROR"; | |
} | |
#define THROW(m) \ | |
{ \ | |
ret = -1; \ | |
fprintf(stderr, "ERROR in line %d: %s\n", __LINE__, m); \ | |
return -1; \ | |
} | |
#define THROWEGL() THROW(eglErrorString(eglGetError())) | |
PFNEGLQUERYDEVICESEXTPROC _eglQueryDevicesEXT = NULL; | |
PFNEGLQUERYDEVICESTRINGEXTPROC _eglQueryDeviceStringEXT = NULL; | |
PFNEGLGETPLATFORMDISPLAYEXTPROC _eglGetPlatformDisplayEXT = NULL; | |
#define MAX_INSTANCES 1000 | |
int main(void) | |
{ | |
int width = 640; | |
int height = 480; | |
int num_devices = 0, i; | |
EGLDeviceEXT *devices = NULL; | |
EGLDisplay dpy = NULL; | |
EGLConfig *configs = NULL; | |
int major, minor, ret = 0, nc = 0; | |
EGLSurface pb = 0; | |
EGLContext ctx = 0; | |
unsigned char *pixels = NULL; | |
if ((_eglQueryDevicesEXT = | |
(PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT")) == NULL) | |
THROW("eglQueryDevicesEXT() could not be loaded"); | |
if ((_eglQueryDeviceStringEXT = | |
(PFNEGLQUERYDEVICESTRINGEXTPROC)eglGetProcAddress("eglQueryDeviceStringEXT")) == NULL) | |
THROW("eglQueryDeviceStringEXT() could not be loaded"); | |
if ((_eglGetPlatformDisplayEXT = | |
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT")) == NULL) | |
THROW("eglGetPlatformDisplayEXT() could not be loaded"); | |
if (!_eglQueryDevicesEXT(0, NULL, &num_devices) || num_devices < 1) | |
THROWEGL(); | |
if ((devices = (EGLDeviceEXT *)malloc(sizeof(EGLDeviceEXT) * num_devices)) == NULL) | |
THROW("Memory allocation failure"); | |
if (!_eglQueryDevicesEXT(num_devices, devices, &num_devices) || num_devices < 1) | |
THROWEGL(); | |
for (i = 0; i < num_devices; i++) | |
{ | |
const char *devstr = _eglQueryDeviceStringEXT(devices[i], EGL_DRM_DEVICE_FILE_EXT); | |
printf("Device 0x%.8lx: %s\n", (unsigned long)devices[i], devstr ? devstr : "NULL"); | |
} | |
// PICK DEVICE HERE ------------------------------------------------------------- DEVICE | |
if ((dpy = _eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, devices[0], NULL)) == NULL) | |
THROWEGL(); | |
if (!eglInitialize(dpy, &major, &minor)) | |
THROWEGL(); | |
printf("EGL version %d.%d\n", major, minor); | |
int attribs[] = { | |
EGL_RED_SIZE, 8, | |
EGL_GREEN_SIZE, 8, | |
EGL_BLUE_SIZE, 8, | |
EGL_DEPTH_SIZE, 24, | |
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | |
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, | |
EGL_NONE}; | |
if (!eglChooseConfig(dpy, attribs, NULL, 0, &nc) || nc < 1) | |
THROWEGL(); | |
if ((configs = (EGLConfig *)malloc(sizeof(EGLConfig) * nc)) == NULL) | |
THROW("Memory allocation failure"); | |
if (!eglChooseConfig(dpy, attribs, configs, nc, &nc) || nc < 1) | |
THROWEGL(); | |
int pbattribs[] = { | |
EGL_WIDTH, width, | |
EGL_HEIGHT, height, | |
EGL_NONE}; | |
if ((pb = eglCreatePbufferSurface(dpy, configs[0], pbattribs)) == NULL) | |
THROWEGL(); | |
if (!eglBindAPI(EGL_OPENGL_API)) | |
THROWEGL(); | |
EGLint ctx_attr[] = { | |
EGL_CONTEXT_MAJOR_VERSION, 3, | |
EGL_CONTEXT_MINOR_VERSION, 3, | |
EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, | |
EGL_NONE}; | |
if ((ctx = eglCreateContext(dpy, configs[0], NULL, ctx_attr)) == NULL) | |
THROWEGL(); | |
if (!eglMakeCurrent(dpy, pb, pb, ctx)) | |
THROWEGL(); | |
rl::rlLoadExtensions((void *)eglGetProcAddress); | |
rl::rlglInit(width, height); | |
rl::rlClearColor(200, 200, 200, 255); | |
rl::rlEnableDepthTest(); | |
rl::Camera camera; | |
camera.position = (rl::Vector3){10.0f, 10.0f, 10.0f}; // Camera position | |
camera.target = (rl::Vector3){0.0f, 0.0f, 0.0f}; // Camera looking at point | |
camera.up = (rl::Vector3){0.0f, 1.0f, 0.0f}; // Camera up vector (rotation towards target) | |
camera.fovy = 45.0f; | |
rl::Model test_model; | |
rl::Matrix test_trans[4]; | |
// Define transforms to be uploaded to GPU for instances | |
rl::Matrix *transforms = new rl::Matrix[MAX_INSTANCES]; // Pre-multiplied transformations passed to rlgl | |
rl::rlClearScreenBuffers(); | |
// load default model / mat | |
test_model = rl::LoadModel("bs/path.obj"); | |
test_model.materials[0].maps[rl::MATERIAL_MAP_DIFFUSE].color = rl::GOLD; | |
// Translate and rotate cubes randomly | |
for (int i = 0; i < MAX_INSTANCES; i++) | |
{ | |
rl::Matrix translation = rl::MatrixTranslate((float)rl::GetRandomValue(-50, 50), (float)rl::GetRandomValue(-50, 50), (float)rl::GetRandomValue(-50, 50)); | |
rl::Vector3 axis = rl::Vector3Normalize((rl::Vector3){(float)rl::GetRandomValue(0, 360), (float)rl::GetRandomValue(0, 360), (float)rl::GetRandomValue(0, 360)}); | |
float angle = (float)rl::GetRandomValue(0, 10) * DEG2RAD; | |
rl::Matrix rotation = rl::MatrixRotate(axis, angle); | |
transforms[i] = rl::MatrixMultiply(rotation, translation); | |
} | |
test_trans[0] = rl::MatrixIdentity(); | |
test_trans[1] = rl::MatrixTranslate(3, 0, 0); | |
test_trans[2] = rl::MatrixTranslate(6, 0, 0); | |
test_trans[3] = rl::MatrixTranslate(9, 0, 0); | |
{ // draw 3D stuff | |
rl::Matrix matProj = rl::MatrixPerspective((double)(camera.fovy * DEG2RAD), (double)width / (double)height, 0.01, 1000.0); | |
rl::Matrix matView = rl::MatrixLookAt(camera.position, camera.target, camera.up); | |
rl::rlSetMatrixModelview(matView); // Set internal modelview matrix (default shader) | |
rl::rlSetMatrixProjection(matProj); // Set internal projection matrix (default shader) | |
rl::DrawGrid(10, 1); | |
// rl::DrawCube({0, 2, 0}, 1, 1, 1, rl::PURPLE); | |
rl::DrawCube({0, 0, 0}, 0.5, 0.2, 2, rl::RED); | |
rl::DrawCube({1, 0, 0}, 0.6, 0.5, 0.5, rl::GREEN); | |
rl::DrawCube({2, 0, 0}, 0.7, 0.3, 0.3, rl::BLUE); | |
// rl::DrawCircle3D({3, 0, 0}, 0.5, {0, 1, 0}, 0, rl::PURPLE); | |
rl::DrawCircle3D({3, 0, 0}, 0.5, {0, 1, 0}, 90, rl::BLACK); | |
// OK | |
rl::DrawModel(test_model, {2,0,2}, 0.5, rl::WHITE); | |
// rl::DrawMesh(test_model.meshes[0], test_model.materials[0], test_trans[0]); | |
// rl::DrawMesh(test_model.meshes[0], test_model.materials[0], test_trans[1]); | |
// rl::DrawMesh(test_model.meshes[0], test_model.materials[0], test_trans[2]); | |
// rl::DrawMesh(test_model.meshes[0], test_model.materials[0], test_trans[3]); | |
// NOK | |
rl::DrawMeshInstanced(test_model.meshes[0], test_model.materials[0], test_trans, 4); | |
// rl::DrawMeshInstanced(test_model.meshes[0], test_model.materials[0], transforms, MAX_INSTANCES); | |
rl::rlDrawRenderBatchActive(); | |
} | |
{ // draw 2D stuff | |
rlSetMatrixModelview(rl::MatrixIdentity()); // Set internal modelview matrix (default shader) | |
rlSetMatrixProjection(rl::MatrixOrtho(0.0, width, height, 0.0, 0.0, 1.0)); // Set internal projection matrix (default shader) | |
rl::DrawRectangle(0, 0, 30, 30, rl::RED); | |
rl::DrawRectangle(0, 50, 30, 30, rl::BLUE); | |
rl::rlDrawRenderBatchActive(); | |
} | |
pixels = (unsigned char *)malloc(width * height * 4); | |
pixels = rl::rlReadScreenPixels(width, height); | |
rl::Image tmp; | |
tmp.data = pixels; | |
tmp.width = width; | |
tmp.height = height; | |
tmp.format = rl::PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; | |
rl::ExportImage(tmp, "texture_export.png"); | |
// bailout: | |
if (pixels) | |
free(pixels); | |
if (ctx && dpy) | |
eglDestroyContext(dpy, ctx); | |
if (pb && dpy) | |
eglDestroySurface(dpy, pb); | |
if (dpy) | |
eglTerminate(dpy); | |
if (configs) | |
free(configs); | |
if (devices) | |
free(devices); | |
return ret; | |
} |
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all: egltest | |
egltest: egltest.cpp | |
g++ -Wno-unused-variable -DDEBUG -g -O3 -Wall -Werror -I. -I../raylib-4.2.0/src -I/usr/include/libdrm -o $@ $^ -lOpenGL -lEGL -ldrm -lgbm -L../raylib-4.2.0/src -lraylib -lGL -lopenal -lm -lpthread -ldl -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lGLEW -lGLU | |
clean: | |
rm -f *.o egltest | |
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