Created
November 8, 2013 14:44
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Using deferred objects together in a when()
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RocknCoder.Pages.splash = (function () { | |
return { | |
pageshow: function () { | |
RocknCoder.Game.dims = RocknCoder.Dimensions.get(); | |
var context, loaderReady, | |
timerReady = $.Deferred(), | |
imageReady = $.Deferred(), | |
sounds = [ | |
"sounds/83560__nbs-dark__ship-fire.wav", | |
"sounds/95078__sandyrb__the-crash.wav", | |
"sounds/143611__d-w__weapons-synth-blast-01.wav", | |
"sounds/DST-Afternoon.mp3" | |
]; | |
try { | |
// Fix up for prefixing | |
window.AudioContext = window.AudioContext || window.webkitAudioContext; | |
context = new AudioContext(); | |
console.log('Web Audio API is supported in this browser'); | |
loaderReady = RocknCoder.loadAudioFiles(context, sounds); | |
} | |
catch (e) { | |
console.log('Web Audio API is NOT supported in this browser'); | |
} | |
RocknCoder.Game.spriteSheet = new Image(); | |
RocknCoder.Game.spriteSheet.src = "images/1945.png"; | |
RocknCoder.Game.spriteSheet.onload = function () { | |
imageReady.resolve(); | |
}; | |
// our timer simply waits until it times out, then sets timerReady to resolve | |
setTimeout(function () { | |
timerReady.resolve(); | |
}, 3000); | |
// put our load screen up | |
$.mobile.loading( 'show', { | |
text: "Loading resources...", | |
textVisible: true, | |
theme: "a" | |
}); | |
$.when(loaderReady, timerReady, imageReady) | |
.done(function (loaderResponse) { | |
// let's put the data in our global | |
RocknCoder.Resources = RocknCoder.Resources || {}; | |
RocknCoder.Resources.audios = loaderResponse; | |
}) | |
// here you would check to find out what failed | |
.fail(function () { | |
console.log("An ERROR Occurred") | |
}) | |
// the always method runs whether or not there were errors | |
.always(function () { | |
$.mobile.loading("hide"); | |
$.mobile.changePage("#attract"); | |
}); | |
}, | |
pagehide: function () { | |
} | |
}; | |
}()); |
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