Created
May 31, 2020 12:43
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mod states { | |
pub struct Red; | |
pub struct Yellow; | |
pub struct Green; | |
} | |
fn red(_traffic_light: &TrafficLight<states::Red>) {} | |
fn yellow(_traffic_light: &TrafficLight<states::Yellow>) {} | |
fn green(_traffic_light: &TrafficLight<states::Green>) {} | |
struct TrafficLight<COLOR> { | |
_color: COLOR, | |
} | |
impl TrafficLight<states::Red> { | |
fn new() -> TrafficLight<states::Red> { | |
TrafficLight { | |
_color: states::Red, | |
} | |
} | |
} | |
impl TrafficLight<states::Red> { | |
fn next(&self) -> TrafficLight<states::Yellow> { | |
TrafficLight { | |
_color: states::Yellow, | |
} | |
} | |
} | |
impl TrafficLight<states::Yellow> { | |
fn next(&self) -> TrafficLight<states::Green> { | |
TrafficLight { | |
_color: states::Green, | |
} | |
} | |
} | |
impl TrafficLight<states::Green> { | |
fn next(&self) -> TrafficLight<states::Red> { | |
TrafficLight { | |
_color: states::Red, | |
} | |
} | |
} | |
fn main() { | |
let traffic_light = TrafficLight::new(); | |
red(&traffic_light); | |
// compile error | |
// yellow(&traffic_light); | |
let traffic_light = traffic_light.next(); | |
yellow(&traffic_light); | |
// compile error | |
// green(&traffic_light); | |
let traffic_light = traffic_light.next(); | |
green(&traffic_light); | |
// compile error | |
// red(&traffic_light); | |
let traffic_light = traffic_light.next(); | |
red(&traffic_light); | |
// compile error | |
// yellow(&traffic_light); | |
} |
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