Created
June 28, 2023 12:48
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This is for implementing with ontouch listener and although it might not show the currect result
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| private fun startSpinner() { | |
| isAnimationRunning = true | |
| mSpinRevolution = 3600f | |
| mSpinDuration = 5000 | |
| when { | |
| (count in 30..59) -> { | |
| mSpinDuration = 1000 | |
| mSpinRevolution = (3600 * 2).toFloat() | |
| } | |
| (count >= 60) -> { | |
| mSpinDuration = 15000 | |
| mSpinRevolution = (3600 * 2).toFloat() | |
| } | |
| } | |
| val end = floor(Math.random() * 3600).toInt() | |
| val numOfPrizes = prizes?.size | |
| val degree = 360f / numOfPrizes!! | |
| val shift = 1 | |
| val prizeIndex = (shift + end) % numOfPrizes | |
| // Toast.makeText( | |
| // requireContext(), "prize is ${ | |
| // prizes?.get(prizeIndex) | |
| // }", Toast.LENGTH_SHORT | |
| // ).show() | |
| val rotateAnimation = RotateAnimation( | |
| 0f, | |
| mSpinRevolution + end, | |
| Animation.RELATIVE_TO_SELF, | |
| 0.5f, | |
| Animation.RELATIVE_TO_SELF, | |
| 0.5f | |
| ) | |
| rotateAnimation.interpolator = DecelerateInterpolator() | |
| rotateAnimation.repeatCount = 0 | |
| rotateAnimation.duration = mSpinDuration | |
| rotateAnimation.setAnimationListener(this) | |
| rotateAnimation.fillAfter = true | |
| binding.ivSpinBoard.startAnimation(rotateAnimation) | |
| } | |
| override fun onAnimationStart(p0: Animation?) { | |
| } | |
| override fun onAnimationEnd(p0: Animation?) { | |
| Toast.makeText(requireContext(), "got ${prizes?.get(prizes?.size!!-(degree+1))}", Toast.LENGTH_SHORT).show() | |
| isAnimationRunning = false | |
| } | |
| override fun onAnimationRepeat(p0: Animation?) { | |
| } | |
| private fun powerTouchListener(p0: View?, motionEvent: MotionEvent): Boolean { | |
| when (motionEvent.action) { | |
| MotionEvent.ACTION_DOWN -> { | |
| if (!isAnimationRunning) { | |
| flag = true | |
| count = 0 | |
| CoroutineScope(Dispatchers.Default).launch { | |
| while (flag) { | |
| count++ | |
| if (count == 100) { | |
| delay(100) | |
| count = 0 | |
| } | |
| delay(10) | |
| } | |
| } | |
| } | |
| return true | |
| } | |
| MotionEvent.ACTION_UP -> { | |
| if(!isAnimationRunning){ | |
| flag = false | |
| startSpinner() | |
| return false | |
| } | |
| } | |
| } | |
| return false | |
| } | |
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