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Arena Replay Module for AzerothCore - Wow wotlk 3.3.5a
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// | |
// Created by romain-p on 17/10/2021. | |
// | |
#include "Player.h" | |
#include "Opcodes.h" | |
#include "Battleground.h" | |
#include "BattlegroundMgr.h" | |
#include "ScriptMgr.h" | |
#include <unordered_map> | |
std::vector<Opcodes> watchList = { | |
SMSG_NOTIFICATION, | |
SMSG_AURA_UPDATE, | |
SMSG_WORLD_STATE_UI_TIMER_UPDATE, | |
SMSG_COMPRESSED_UPDATE_OBJECT, | |
SMSG_AURA_UPDATE_ALL, | |
SMSG_NAME_QUERY_RESPONSE, | |
SMSG_DESTROY_OBJECT, | |
MSG_MOVE_START_FORWARD, | |
MSG_MOVE_SET_FACING, | |
MSG_MOVE_HEARTBEAT, | |
MSG_MOVE_JUMP, | |
SMSG_MONSTER_MOVE, | |
MSG_MOVE_FALL_LAND, | |
SMSG_PERIODICAURALOG, | |
SMSG_ARENA_UNIT_DESTROYED, | |
MSG_MOVE_START_STRAFE_RIGHT, | |
MSG_MOVE_STOP_STRAFE, | |
MSG_MOVE_START_STRAFE_LEFT, | |
MSG_MOVE_STOP, | |
MSG_MOVE_START_BACKWARD, | |
MSG_MOVE_START_TURN_LEFT, | |
MSG_MOVE_STOP_TURN, | |
MSG_MOVE_START_TURN_RIGHT, | |
SMSG_SPELL_START, | |
SMSG_SPELL_GO, | |
SMSG_FORCE_RUN_SPEED_CHANGE, | |
SMSG_ATTACKSTART, | |
SMSG_POWER_UPDATE, | |
SMSG_ATTACKERSTATEUPDATE, | |
SMSG_SPELLDAMAGESHIELD, | |
SMSG_SPELLHEALLOG, | |
SMSG_SPELLENERGIZELOG, | |
SMSG_SPELLNONMELEEDAMAGELOG, | |
SMSG_ATTACKSTOP, | |
SMSG_SPELLLOGEXECUTE, | |
SMSG_EMOTE, | |
SMSG_SPELL_DELAYED, | |
SMSG_AI_REACTION, | |
SMSG_PET_NAME_QUERY_RESPONSE, | |
SMSG_CANCEL_AUTO_REPEAT, | |
SMSG_UPDATE_OBJECT, | |
SMSG_FORCE_FLIGHT_SPEED_CHANGE, | |
SMSG_GAMEOBJECT_QUERY_RESPONSE, | |
SMSG_FORCE_SWIM_SPEED_CHANGE, | |
SMSG_GAMEOBJECT_DESPAWN_ANIM, | |
SMSG_CANCEL_COMBAT | |
}; | |
struct PacketRecord {uint32 timestamp; WorldPacket packet;}; | |
struct MatchRecord {BattlegroundTypeId typeId; uint8 arenaTypeId; std::deque<PacketRecord> packets;}; | |
std::unordered_map<uint32, MatchRecord> records; | |
std::unordered_map<uint64, MatchRecord> loadedReplays; | |
class ArenaReplayServerScript: public ServerScript { | |
public: | |
ArenaReplayServerScript() : ServerScript("ArenaReplayServerScript") {} | |
void OnPacketSend(WorldSession *session, WorldPacket &packet) override { | |
if (session == nullptr || session->GetPlayer() == nullptr) return; | |
Battleground *bg = session->GetPlayer()->GetBattleground(); | |
//ignore packet when no bg or casual games | |
if (bg == nullptr || !bg->isArena() || !bg->isRated() || bg->isReplay()) return; | |
//ignore packets until arena started | |
if (bg->GetStatus() != BattlegroundStatus::STATUS_IN_PROGRESS) return; | |
//record packets from 1 player of each team | |
//iterate just in case a player leaves and used as reference | |
for (auto it: bg->GetPlayers()) { | |
if (it.second->GetBgTeamId() == session->GetPlayer()->GetBgTeamId()) { | |
if (it.second->GetGUID() != session->GetPlayer()->GetGUID()) | |
return; else break; | |
} | |
} | |
//ignore packets not in watch list | |
if (std::find(watchList.begin(), watchList.end(), packet.GetOpcode()) == watchList.end()) return; | |
if (records.find(bg->GetInstanceID()) == records.end()) | |
records[bg->GetInstanceID()].packets.clear(); | |
MatchRecord &record = records[bg->GetInstanceID()]; | |
uint32 timestamp = bg->getAccurateTimeElapsed(); | |
record.typeId = bg->GetBgTypeID(); | |
record.arenaTypeId = bg->GetArenaType(); | |
//push back packet inside queue of matchId 0 | |
record.packets.push_back({timestamp, /* copy */ WorldPacket(packet)}); | |
} | |
}; | |
class ArenaReplayBGScript: public BGScript { | |
public: | |
ArenaReplayBGScript() : BGScript("ArenaReplayBGScript") {} | |
void OnBattlegroundUpdate(Battleground *bg, uint32 diff) override { | |
//save replay when a ranked arena is terminated | |
if (!bg->isReplay() && bg->GetStatus() == BattlegroundStatus::STATUS_WAIT_LEAVE) { | |
saveReplay(bg); | |
return; | |
} | |
if (!bg->isReplay() || bg->GetStatus() != BattlegroundStatus::STATUS_IN_PROGRESS) return; | |
//retrieve arena replay data | |
auto it = loadedReplays.find(bg->replayId()); | |
if (it == loadedReplays.end()) return; | |
MatchRecord &match = it->second; | |
//if replay ends or spectator left > free arena replay data and/or kick player | |
if (match.packets.empty() || bg->GetPlayers().empty()) { | |
loadedReplays.erase(it); | |
if (!bg->GetPlayers().empty()) | |
bg->GetPlayers().begin()->second->LeaveBattleground(bg); | |
return; | |
} | |
//send replay data to spectator | |
while(!match.packets.empty() && match.packets.front().timestamp <= bg->getAccurateTimeElapsed()) { | |
if (bg->GetPlayers().empty()) | |
break; | |
bg->GetPlayers().begin()->second->GetSession()->SendPacket(&match.packets.front().packet); | |
match.packets.pop_front(); | |
} | |
} | |
void saveReplay(Battleground *bg) { | |
uint32 id = bg->fightId(); | |
//wait until arena end | |
if (id <= 0) return; | |
//retrieve replay data | |
auto it = records.find(bg->GetInstanceID()); | |
if (it == records.end()) return; | |
MatchRecord &match = it->second; | |
/** serialize arena replay data **/ | |
ByteBuffer buffer; | |
uint32 headerSize; | |
uint32 timestamp; | |
for (auto it: match.packets) { | |
headerSize = it.packet.size(); //header 4Bytes packet size | |
timestamp = it.timestamp; | |
buffer << headerSize; //4 bytes | |
buffer << timestamp; //4 bytes | |
buffer << it.packet.GetOpcode(); // 2 bytes | |
if (headerSize > 0) | |
buffer.append(it.packet.contents(), it.packet.size()); // headerSize bytes | |
} | |
/********************************/ | |
SQLTransaction tx = CharacterDatabase.BeginTransaction(); | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_REPLAYS); | |
stmt->setUInt32(0, id); | |
stmt->setUInt32(1, uint32(match.arenaTypeId)); | |
stmt->setUInt32(2, uint32(match.typeId)); | |
stmt->setUInt32(3, buffer.size()); | |
stmt->setBinary(4, buffer.contentAsVector()); | |
tx->Append(stmt); | |
CharacterDatabase.CommitTransaction(tx); | |
//prevents duplicates | |
bg->setFightId(0); | |
records.erase(it); | |
} | |
}; | |
class ReplayGossip : public CreatureScript{ | |
public: | |
ReplayGossip() : CreatureScript("ReplayGossip") { } | |
bool OnGossipHello(Player *player, Creature *creature) override { | |
auto matchIds = loadLast10Replays(); | |
for (uint32 matchId: matchIds) | |
AddGossipItemFor(player, GOSSIP_ICON_BATTLE, "Replay match "+std::to_string(matchId), GOSSIP_SENDER_MAIN, matchId); | |
SendGossipMenuFor(player, 1775757, creature->GetGUID()); | |
return true; | |
} | |
bool OnGossipSelect(Player *player, Creature *creature, uint32 sender, uint32 action) override { | |
player->PlayerTalkClass->ClearMenus(); | |
replayArenaMatch(player, action); | |
CloseGossipMenuFor(player); | |
return true; | |
} | |
private: | |
bool replayArenaMatch(Player *player, uint32 replayId) { | |
auto handler = ChatHandler(player->GetSession()); | |
if (!loadReplayDataForPlayer(player, replayId)) | |
return false; | |
MatchRecord record = loadedReplays[player->GetGUID()]; | |
Battleground* bg = sBattlegroundMgr->CreateNewBattleground(record.typeId, 80, 80, ArenaType(2), false); | |
if (!bg) { | |
handler.PSendSysMessage("Couldn't create arena map!"); | |
handler.SetSentErrorMessage(true); | |
return false; | |
} | |
bg->toggleReplayArena(player->GetGUID()); | |
bg->StartBattleground(); | |
BattlegroundTypeId bgTypeId = bg->GetBgTypeID(); | |
TeamId teamId = Player::TeamIdForRace(player->getRace()); | |
player->SetEntryPoint(); | |
uint32 queueSlot = 0; | |
WorldPacket data; | |
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId); | |
player->GetSession()->SendPacket(&data); | |
player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId, queueSlot, true, false, teamId); | |
sBattlegroundMgr->SendToBattleground(player, bg->GetInstanceID(), bgTypeId); | |
handler.PSendSysMessage("Replay begins."); | |
return true; | |
} | |
bool loadReplayDataForPlayer(Player *p, uint32 matchId) { | |
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_REPLAYS); | |
stmt->setUInt32(0, matchId); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) { | |
ChatHandler(p->GetSession()).PSendSysMessage("Replay data not found."); | |
return false; | |
} | |
Field* fields = result->Fetch(); | |
if (!fields) { | |
ChatHandler(p->GetSession()).PSendSysMessage("Replay data not found."); | |
return false; | |
} | |
MatchRecord record; | |
deserializeMatchData(record, fields); | |
loadedReplays[p->GetGUID()] = std::move(record); | |
return true; | |
} | |
std::vector<uint32> loadLast10Replays() { | |
std::vector<uint32> records; | |
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_LAST_10_ARENA_REPLAYS); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return records; | |
do { | |
Field* fields = result->Fetch(); | |
if (!fields) | |
return records; | |
uint32 matchId = fields[0].GetUInt32(); | |
records.push_back(matchId); | |
} while (result->NextRow()); | |
return records; | |
} | |
void deserializeMatchData(MatchRecord &record, Field *fields) { | |
record.arenaTypeId = uint8(fields[1].GetUInt32()); | |
record.typeId = BattlegroundTypeId(fields[2].GetUInt32()); | |
std::vector<uint8> data = fields[4].GetBinary(); | |
ByteBuffer buffer; | |
buffer.append(&data[0], data.size()); | |
/** deserialize replay binary data **/ | |
uint32 packetSize; | |
uint32 packetTimestamp; | |
uint16 opcode; | |
while (buffer.rpos() <= buffer.size() - 1) { | |
buffer >> packetSize; | |
buffer >> packetTimestamp; | |
buffer >> opcode; | |
WorldPacket packet(opcode, packetSize); | |
if (packetSize > 0) { | |
std::vector<uint8> tmp(packetSize, 0); | |
buffer.read(&tmp[0], packetSize); | |
packet.append(&tmp[0], packetSize); | |
} | |
record.packets.push_back({packetTimestamp, packet}); | |
} | |
} | |
}; | |
void addArenaReplayScript() { | |
new ArenaReplayServerScript(); | |
new ArenaReplayBGScript(); | |
new ReplayGossip(); | |
} |
Hey man, do you have the larger context for which this file should exist? (i.e. references to the character stored procs, etc.)?
Sadly I lost the sources but it's not hard to adapt. It requires a few changes here and there, I couldnt make a PR because it was too much custom.
But the system was working great
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Hey man, do you have the larger context for which this file should exist? (i.e. references to the character stored procs, etc.)?