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December 27, 2017 14:13
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Fix for feature <<Always-Facing>> - The character dont move anymore while being stunned
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| if not defined then defined = true | |
| ewt_user = true | |
| got_control = true -- to know if the player is stun or not | |
| -- all pvp stun ids | |
| StunList = { | |
| 20066,6770,8122,1776,108194,89766,113801,117526,119392,1833,44572,105593,117418,120086,47481,853,19577,24394,408,119381,22570,5211, | |
| 91797,64044,118345,163505,115001,30283,132168,46968,118905,132169,34510,131402,123420,20549,103828 | |
| } | |
| function CheckEwtAutoFacing() | |
| local stunned = false | |
| for _,id in pairs(StunList) do | |
| local spell = GetSpellInfo(id) | |
| if spell ~= nil then | |
| if UnitDebuff("player", spell) ~= nil then | |
| if not stunned then | |
| stunned = true | |
| end | |
| if got_control and ewt_user then | |
| RunMacroText(".alwaysfacing") | |
| got_control = false | |
| end | |
| end | |
| end | |
| end | |
| if ewt_user and not stunned and not got_control then | |
| RunMacroText(".alwaysfacing") | |
| got_control = true | |
| end | |
| end | |
| local combatFrame = CreateFrame("FRAME", nil, UIParent) | |
| combatFrame:RegisterEvent("UNIT_AURA") | |
| combatFrame:SetScript("OnEvent", | |
| function(self, event, _, type, _, caster, _, _, target, _, spell) | |
| if event == "UNIT_AURA" then | |
| CheckEwtAutoFacing() | |
| end | |
| end | |
| ) | |
| end |
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