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@RomanEsin
Forked from andrey-str/replaceColor.swift
Last active October 20, 2022 19:35
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Replace color in UIImage with give tolerance value
// color - source color, which is must be replaced
// withColor - target color
// tolerance - value in range from 0 to 1
func replaceColor(color: UIColor, withColor: UIColor, image: UIImage, tolerance: CGFloat) -> UIImage {
// This function expects to get source color(color which is supposed to be replaced)
// and target color in RGBA color space, hence we expect to get 4 color components: r, g, b, a
assert(color.cgColor.numberOfComponents == 4 && withColor.cgColor.numberOfComponents == 4,
"Must be RGBA colorspace")
// Allocate bitmap in memory with the same width and size as source image
let imageRef = image.cgImage!
let width = imageRef.width
let height = imageRef.height
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width;
let bitsPerComponent = 8
let bitmapByteCount = bytesPerRow * height
let rawData = UnsafeMutablePointer<UInt8>.allocate(capacity: bitmapByteCount)
let context = CGContext(data: rawData, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: CGColorSpace(name: CGColorSpace.genericRGBLinear)!,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Big.rawValue)
let rc = CGRect(x: 0, y: 0, width: width, height: height)
// Draw source image on created context
context!.draw(imageRef, in: rc)
// Get color components from replacement color
let withColorComponents = withColor.cgColor.components
let r2 = UInt8(withColorComponents![0] * 255)
let g2 = UInt8(withColorComponents![1] * 255)
let b2 = UInt8(withColorComponents![2] * 255)
let a2 = UInt8(withColorComponents![3] * 255)
// Prepare to iterate over image pixels
var byteIndex = 0
while byteIndex < bitmapByteCount {
// Get color of current pixel
let red = CGFloat(rawData[byteIndex + 0]) / 255
let green = CGFloat(rawData[byteIndex + 1]) / 255
let blue = CGFloat(rawData[byteIndex + 2]) / 255
let alpha = CGFloat(rawData[byteIndex + 3]) / 255
let currentColor = UIColor(red: red, green: green, blue: blue, alpha: alpha);
// Compare two colors using given tolerance value
if compareColor(color: color, withColor: currentColor , withTolerance: tolerance) {
// If the're 'similar', then replace pixel color with given target color
rawData[byteIndex + 0] = r2
rawData[byteIndex + 1] = g2
rawData[byteIndex + 2] = b2
rawData[byteIndex + 3] = a2
}
byteIndex = byteIndex + 4;
}
// Retrieve image from memory context
let imgref = context!.makeImage()
let result = UIImage(cgImage: imgref!)
// Clean up a bit
rawData.deallocate()
return result
}
func compareColor(color: UIColor, withColor: UIColor, withTolerance: CGFloat) -> Bool {
var r1: CGFloat = 0.0, g1: CGFloat = 0.0, b1: CGFloat = 0.0, a1: CGFloat = 0.0;
var r2: CGFloat = 0.0, g2: CGFloat = 0.0, b2: CGFloat = 0.0, a2: CGFloat = 0.0;
color.getRed(&r1, green: &g1, blue: &b1, alpha: &a1);
withColor.getRed(&r2, green: &g2, blue: &b2, alpha: &a2);
return abs(r1 - r2) <= withTolerance &&
abs(g1 - g2) <= withTolerance &&
abs(b1 - b2) <= withTolerance &&
abs(a1 - a2) <= withTolerance;
}
@Rj707
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Rj707 commented May 25, 2021

Finally something helpful!

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