Install ImageMagick for image conversion:
brew install imagemagick
Install tesseract for OCR:
brew install tesseract --all-languages
Or install without --all-languages
and install them manually as needed.
Install ImageMagick for image conversion:
brew install imagemagick
Install tesseract for OCR:
brew install tesseract --all-languages
Or install without --all-languages
and install them manually as needed.
prop_a4_pile_01 | |
prop_a4_sheet_01 | |
prop_a4_sheet_02 | |
prop_a4_sheet_03 | |
prop_a4_sheet_04 | |
prop_a4_sheet_05 | |
prop_abat_roller_static | |
prop_abat_slide | |
prop_acc_guitar_01 | |
prop_acc_guitar_01_d1 |
Last updated March 13, 2024
This Gist explains how to sign commits using gpg in a step-by-step fashion. Previously, krypt.co was heavily mentioned, but I've only recently learned they were acquired by Akamai and no longer update their previous free products. Those mentions have been removed.
Additionally, 1Password now supports signing Git commits with SSH keys and makes it pretty easy-plus you can easily configure Git Tower to use it for both signing and ssh.
For using a GUI-based GIT tool such as Tower or Github Desktop, follow the steps here for signing your commits with GPG.
PostgreSQL Type | PostgreSQL Size | Description | Range | Diesel Type | Rust Type |
---|---|---|---|---|---|
Nullable Types | nullable | Nullable `` |
brew install mingw-w64
rustup target add x86_64-pc-windows-gnu
.cargo/config
.cargo/config
[target.x86_64-pc-windows-gnu]
jobs: | |
build-docker: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: install buildx | |
uses: crazy-max/ghaction-docker-buildx@v1 | |
with: | |
buildx-version: latest | |
qemu-version: latest |
use std::cell::RefCell; | |
use std::rc::{Rc, Weak}; | |
// Implementation of a basic tree with out a cyclical reference, using strong and weak references | |
/* | |
* Every node is going to own its children, but share them so we can access each node directly | |
* to accomplish this, we make every child a Vec<T> and T is an Rc<Node> to maintain a reference count for the smart pointers | |
* We also need to be able to modify nodes that are children of other nodes | |
* to accomplish this we wrap each child Vec in RefCell<T> | |
* We also need to track who is the parent of the node |
MoveNetwork natives in RedM are typically used to control specific scenarios that have multiple animation steps and involve interacting with items/objects in the world.
For example, MoveNetwork natives are used to control (portions of) the bathing sequence, campfire interaction, base game character creation char movement, and many of the minigame sequences found in the game.
They are also used in the safe-cracking minigame - this is the example we will be using in this documentation, as it relates to the vault itself.