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using System.Threading.Tasks; | |
using UnityEngine; | |
public class WaitForTaskCompletion : CustomYieldInstruction | |
{ | |
private Task task; | |
public override bool keepWaiting | |
{ | |
get |
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using System; | |
using System.Collections; | |
using System.Threading.Tasks; | |
using sl; | |
using UnityEngine; | |
public class ProgressiveMapper | |
{ | |
private ZEDCamera camera; | |
private float resolution; |