Created
March 19, 2025 09:28
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How asteroids spawn
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void SpacePlatform::spawnAsteroids() | |
{ | |
const bool randomOrientation = this->speed < 0.2; | |
if (SpaceLocationID locationID = this->position.getCurrentLocation()) | |
for (auto& spawnDefinition : locationID->asteroidSpawnDefinitions) | |
this->trySpawnAsteroid(spawnDefinition.asteroid, spawnDefinition.chunk, spawnDefinition, randomOrientation); | |
else | |
{ | |
const PointOnSpaceConnection& pointOnConnection = this->position.getPointOnConnection(); | |
for (auto& spawnDefinition : pointOnConnection.connection->asteroidSpawnDefinitions) | |
this->trySpawnAsteroid(spawnDefinition.asteroid, spawnDefinition.asteroidChunk, spawnDefinition.interpolate(pointOnConnection.distance), randomOrientation); | |
// Spawn SpaceLocation asteroids on space connections if the platform is in the location's sphere of influence. | |
this->spawnAsteroidsOnConnectionNearEndPoint(**pointOnConnection.connection->from, pointOnConnection.distance); | |
this->spawnAsteroidsOnConnectionNearEndPoint(**pointOnConnection.connection->to, 1 - pointOnConnection.distance); | |
} | |
} | |
void SpacePlatform::spawnAsteroidsOnConnectionNearEndPoint(const SpaceLocationPrototype& endPoint, double distanceFromEndPoint) | |
{ | |
if (distanceFromEndPoint < endPoint.asteroidSpawnInfluence) | |
for (const SpaceLocationAsteroidSpawnDefinition& spawnDefinition : endPoint.asteroidSpawnDefinitions) | |
this->trySpawnAsteroid(spawnDefinition.asteroid, | |
spawnDefinition.chunk, | |
Math::lerp<AsteroidSpawnPoint>(spawnDefinition, | |
AsteroidSpawnPoint(0, 0, spawnDefinition.angleWhenStopped), | |
Math::inverseLerp(0.0, endPoint.asteroidSpawnInfluence, distanceFromEndPoint)), | |
!this->isMoving()); | |
} | |
void SpacePlatform::trySpawnAsteroid(EntityID entityID, AsteroidChunkID asteroidChunkID, const AsteroidSpawnPoint& data, bool randomOrientation) | |
{ | |
static constexpr uint32_t BASE_SPAWNING_AREA = 1024; | |
double probability = this->getAsteroidSpawningArea().getWidth().getDouble() + this->getAsteroidSpawningArea().getHeight().getDouble(); | |
if (!randomOrientation) | |
probability += this->getAsteroidSpawningArea().getWidth().getDouble() * this->speed * 10; | |
else if (!this->position.getCurrentLocation()) | |
probability *= 0.1; // Reduce asteroid spawning for platforms which stopped mid-route. | |
probability *= *this->map.mapSettings->asteroidSettings.spawningRate / BASE_SPAWNING_AREA * data.probability; | |
randomOrientation |= this->speed < UtilityConstants::instance().asteroidSpawningWithRandomOrientationMaxSpeed; | |
for (; probability > 1; --probability) | |
this->spawnAsteroid(entityID, asteroidChunkID, data, randomOrientation); | |
if (this->map.getRandomGenerator().testChance(probability)) | |
this->spawnAsteroid(entityID, asteroidChunkID, data, randomOrientation); | |
} | |
SimpleBoundingBox SpacePlatform::getAsteroidSpawningArea() | |
{ | |
const SimpleBoundingBox& asteroidSpawningOffset = UtilityConstants::instance().asteroidSpawningOffset; | |
return SimpleBoundingBox(this->platformBoundingBox.leftTop.x + asteroidSpawningOffset.leftTop.x, | |
this->platformBoundingBox.leftTop.y + asteroidSpawningOffset.leftTop.y, | |
this->platformBoundingBox.rightBottom.x + asteroidSpawningOffset.rightBottom.x, | |
this->platformBoundingBox.rightBottom.y + asteroidSpawningOffset.rightBottom.y); | |
} |
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