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Factorio Rail bounding box logic
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std::pair<BoundingBox, BoundingBox> Rail::calculateBoundingBoxes(MapPosition position, | |
Direction direction, | |
RailBendingType bendingType, | |
const BoundingBox& collisionBoundingBox, | |
const BoundingBox* secondaryCollisionBoundingBox) | |
{ | |
std::pair<BoundingBox, BoundingBox> boundingBoxes; | |
if (bendingType == RailBendingType::Straight) | |
{ | |
if (direction.isDiagonal()) | |
{ | |
boundingBoxes.first = BoundingBox(BoundingBox(-0.65, -0.7, 0.65, 0.7), position); | |
Vector movingVector(Math::sqrt_2 / 2, direction); | |
boundingBoxes.first.orientation = direction.left90(); | |
boundingBoxes.first += movingVector; | |
} | |
else | |
{ | |
boundingBoxes.first = BoundingBox(collisionBoundingBox, position); | |
if (direction == Direction::East) | |
boundingBoxes.first.orientation = direction; | |
else | |
assert(direction == Direction::North /* Non-diagonal rail directions should be always "normalized" to North or East.*/); | |
} | |
} | |
else | |
{ | |
Direction primaryDirection = Rail::primaryTurnRailDirection(direction); | |
boundingBoxes.first = BoundingBox(BoundingBox(collisionBoundingBox, primaryDirection), position); | |
boundingBoxes.second = BoundingBox(*secondaryCollisionBoundingBox, position); | |
boundingBoxes.second.orientation += RealOrientation(primaryDirection); | |
Direction trueDirection = direction; | |
if (!trueDirection.isDiagonal()) | |
--trueDirection; | |
Vector movingVector(Math::sqrt_2, trueDirection.opposite()); | |
boundingBoxes.first += movingVector; | |
boundingBoxes.first -= Vector(1.29, primaryDirection); | |
boundingBoxes.second += movingVector; | |
boundingBoxes.second -= Vector(1.3, primaryDirection); | |
RealOrientation secondaryOrientation(direction); | |
if (direction.isDiagonal()) | |
boundingBoxes.second.orientation += 0.09; | |
else | |
{ | |
boundingBoxes.second.orientation -= 0.09; | |
secondaryOrientation -= 0.125; | |
} | |
boundingBoxes.second += Vector(1.5, primaryDirection); | |
boundingBoxes.second += Vector(1.85, secondaryOrientation); | |
} | |
return boundingBoxes; | |
} | |
Direction Rail::primaryTurnRailDirection(Direction orientation) | |
{ | |
if (!orientation.isDiagonal()) | |
return orientation; | |
return orientation.left45(); | |
} |
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