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// Rubén Pineda 2020 | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
namespace StateMachine { | |
public interface IState { | |
void Synchronize (); | |
void Desynchronize (); |
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using UnityEngine; | |
public class DraggablePointAttribute : PropertyAttribute { | |
public bool local; | |
public DraggablePointAttribute (bool local = false) { | |
this.local = local; | |
} | |
} |