Created
September 14, 2023 05:52
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cool shader, what does it do?
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
uniform vec2 u_mouse; | |
uniform float u_time; | |
float factor_x; | |
float factor_y; | |
vec2 opposing_factor; | |
void main() { | |
vec2 st = gl_FragCoord.xy/u_resolution; | |
vec2 mt = u_mouse/u_resolution; | |
factor_x = abs(0.3 * cos(1.0 * u_time)/(st.x - 0.5)); | |
factor_y = abs(0.3 * sin(1.5 * u_time)/(st.y - 0.5)); | |
opposing_factor = vec2(step(1.0 - factor_x, 0.2), step(1.0 - factor_y, 0.2)); | |
gl_FragColor = vec4(step(factor_x, 0.5), step(factor_x * factor_y, 0.5), step(factor_y, 0.5),1.0); | |
} |
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