Created
March 18, 2015 19:37
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C++ variant template
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#include <memory> | |
#include <string> | |
class variant | |
{ | |
public: | |
template <class T> | |
variant& operator = (T const& t) | |
{ | |
typedef type<T> assign_type; | |
object = std::auto_ptr<assign_type>(new assign_type(t)); | |
return *this; | |
} | |
template <class T> | |
operator T () | |
{ | |
typedef type<T> assign_type; | |
assign_type& type = dynamic_cast<assign_type&>(*object); | |
return type.get(); | |
} | |
private: | |
class base | |
{ | |
public: | |
virtual ~base() {} | |
}; | |
typedef std::auto_ptr<base> base_ptr; | |
template <class T> | |
class type : public base | |
{ | |
public: | |
type(T const& t) | |
: object(t) | |
{ | |
} | |
T get() const | |
{ | |
return object; | |
} | |
private: | |
T object; | |
}; | |
base_ptr object; | |
}; | |
struct dummy | |
{ | |
int a; | |
int b; | |
int c; | |
}; | |
int main() | |
{ | |
variant v1, v2, v3, v4; | |
v1 = 2; | |
v2 = 5.0f; | |
v3 = std::string("Pot of gold"); | |
v4 = dummy(); | |
int i = v1; | |
float f = v2; | |
std::string s = v3; | |
dummy d = v4; | |
return 0; | |
} |
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