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A toy program that uses two threads to test multi-threaded debugging
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use std::thread; | |
use std::time::{Duration, Instant}; | |
use std::sync::mpsc::channel; | |
fn main() { | |
let (in1, out1) = channel(); | |
let (in2, out2) = channel(); | |
thread::Builder::new() | |
.name("1st".into()) | |
.spawn(move || in1.send(count_loops())); | |
thread::Builder::new() | |
.name("2nd".into()) | |
.spawn(move || in2.send(count_loops())); | |
println!( | |
"thread1 looped {} times and thread 2 looped {} times.", | |
out1.recv().unwrap(), | |
out2.recv().unwrap(), | |
); | |
} | |
fn count_loops() -> usize { | |
let current = thread::current(); | |
let name = current.name().unwrap(); | |
let start = Instant::now(); | |
let duration = Duration::from_secs(10); | |
let mut count = 0; | |
while Instant::now().duration_since(start) < duration { | |
// This match lets us add breakpoints that only a single thread will hit. | |
match name { | |
"1st" => { | |
count += 1; | |
} | |
"2nd" => { | |
count += 1; | |
} | |
_ => {} | |
} | |
} | |
count | |
} |
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