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Unity Script to give camera WASD + mouse control
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using UnityEngine; | |
using System.Collections; | |
public class FlyCamera : MonoBehaviour | |
{ | |
/* | |
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
Converted to C# 27-02-13 - no credit wanted. | |
Reformatted and cleaned by Ryan Breaker 23-6-18 | |
Original comment: | |
Simple flycam I made, since I couldn't find any others made public. | |
Made simple to use (drag and drop, done) for regular keyboard layout. | |
Controls: | |
WASD : Directional movement | |
Shift : Increase speed | |
Space : Moves camera directly up per its local Y-axis | |
*/ | |
public float mainSpeed = 10.0f; // Regular speed | |
public float shiftAdd = 25.0f; // Amount to accelerate when shift is pressed | |
public float maxShift = 100.0f; // Maximum speed when holding shift | |
public float camSens = 0.15f; // Mouse sensitivity | |
private Vector3 lastMouse = new Vector3(255, 255, 255); // kind of in the middle of the screen, rather than at the top (play) | |
private float totalRun = 1.0f; | |
void Update() | |
{ | |
lastMouse = Input.mousePosition - lastMouse; | |
lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0); | |
lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x, transform.eulerAngles.y + lastMouse.y, 0); | |
transform.eulerAngles = lastMouse; | |
lastMouse = Input.mousePosition; | |
// Mouse camera angle done. | |
// Keyboard commands | |
Vector3 p = GetBaseInput(); | |
if (Input.GetKey(KeyCode.LeftShift)) | |
{ | |
totalRun += Time.deltaTime; | |
p *= totalRun * shiftAdd; | |
p.x = Mathf.Clamp(p.x, -maxShift, maxShift); | |
p.y = Mathf.Clamp(p.y, -maxShift, maxShift); | |
p.z = Mathf.Clamp(p.z, -maxShift, maxShift); | |
} | |
else | |
{ | |
totalRun = Mathf.Clamp(totalRun * 0.5f, 1f, 1000f); | |
p *= mainSpeed; | |
} | |
p *= Time.deltaTime; | |
transform.Translate(p); | |
} | |
// Returns the basic values, if it's 0 than it's not active. | |
private Vector3 GetBaseInput() | |
{ | |
Vector3 p_Velocity = new Vector3(); | |
// Forwards | |
if (Input.GetKey(KeyCode.W)) | |
p_Velocity += new Vector3(0, 0, 1); | |
// Backwards | |
if (Input.GetKey(KeyCode.S)) | |
p_Velocity += new Vector3(0, 0, -1); | |
// Left | |
if (Input.GetKey(KeyCode.A)) | |
p_Velocity += new Vector3(-1, 0, 0); | |
// Right | |
if (Input.GetKey(KeyCode.D)) | |
p_Velocity += new Vector3(1, 0, 0); | |
// Up | |
if (Input.GetKey(KeyCode.Space)) | |
p_Velocity += new Vector3(0, 1, 0); | |
// Down | |
if (Input.GetKey(KeyCode.LeftControl)) | |
p_Velocity += new Vector3(0, -1, 0); | |
return p_Velocity; | |
} | |
} |
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