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jQuery-style queries for Unity's UI Toolkit
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using System.Linq; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
public class UIBehaviour : MonoBehaviour | |
{ | |
public List<VisualElement> Find(string query, bool one = false) | |
{ | |
string selectorRegex = @"([\*#\.A-Za-z0-9-_]+)"; | |
static char Trim(string selector) => selector.Contains('>') ? '>' : (selector.Contains(',') ? ',' : ' '); | |
List<VisualElement> elements = new() { GetComponent<UIDocument>().rootVisualElement }; | |
MatchCollection matches = Regex.Matches(query, selectorRegex); | |
string Selector(int i) => query[matches[i].Index..(matches[i].Index + matches[i].Length)]; | |
char Relation(int i) => i > 0 ? Trim(query[(matches[i - 1].Index + matches[i - 1].Length)..matches[i].Index]) : ' '; | |
for (int current = 0; current < matches.Count; current++) | |
{ | |
List<string> selectors = new() { Selector(current) }; | |
char relation = Relation(current); | |
if (current < matches.Count - 1) | |
{ | |
for (int next = current + 1; next < matches.Count; next++) | |
{ | |
if (Relation(next) != ',') break; | |
selectors.Add(Selector(next)); | |
current++; | |
} | |
} | |
elements = FindChildren(elements, selectors, relation != '>', one && current == matches.Count - 1); | |
} | |
return elements; | |
} | |
public static List<VisualElement> FindChildren(IEnumerable<VisualElement> elements, List<string> selectors, bool deep, bool one) | |
{ | |
List<VisualElement> results = new(); | |
foreach (VisualElement child in elements) | |
{ | |
if (child == null) continue; | |
if (Match(child, selectors)) | |
{ | |
results.Add(child); | |
if (one) return results; | |
} | |
if (deep) | |
{ | |
results.AddRange(FindChildren(child.Children(), selectors, deep, one)); | |
if (one && results.Count > 0) return results; | |
} | |
} | |
return results; | |
} | |
public static bool Match(VisualElement element, List<string> selectors) | |
{ | |
foreach (string selector in selectors) | |
{ | |
if (selector == "*") return true; | |
if (element.GetType().Name == selector) return true; | |
if (selector.StartsWith('#') && element.name == selector[1..]) return true; | |
if (selector.StartsWith('.') && element.ClassListContains(selector[1..])) return true; | |
} | |
return false; | |
} | |
} |
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