Real unit test (isolation, no children render)
Calls:
- constructor
- render
ruby '2.7.1' | |
gem 'rails', github: 'rails/rails' | |
gem 'tzinfo-data', '>= 1.2016.7' # Don't rely on OSX/Linux timezone data | |
# Action Text | |
gem 'actiontext', github: 'basecamp/actiontext', ref: 'okra' | |
gem 'okra', github: 'basecamp/okra' | |
# Drivers |
using Cinemachine; | |
using UnityEngine; | |
using UnityEngine.U2D; | |
using System.Reflection; | |
/// <summary> | |
/// Add this component to a camera that has PixelPerfectCamera and CinemachineBrain | |
/// components to prevent the active CinemachineVirtualCamera from overwriting the | |
/// correct orthographic size as calculated by the PixelPerfectCamera. | |
/// </summary> |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
namespace SmartEditors | |
{ | |
[InitializeOnLoad] | |
public class PlayFromScene : Editor | |
{ | |
[MenuItem("Tools/Editor/Play From Scene/Set Main Scene", false, 0)] |
The goal of this cheatsheet is to make it easy to add hand-rolled authentication to any rails app in a series of layers.
First the simplest/core layers, then optional layers depending on which features/functionality you want.
Specs |
|
---|---|
AUTHOR | Ira Herman |
LANGUAGE/STACK | Ruby on Rails Version 4, 5, or 6 |
/// | |
/// Draw lines at runtime | |
/// by Nothke | |
/// unlicensed, aka do whatever you want with it | |
/// made during Stugan 2016 :) | |
/// ..(it's midnight, and Robbie clicks A LOT, LOUDLY!) | |
/// | |
/// Important: | |
/// - Should be called in OnPostRender() (after everything else has been drawn) | |
/// therefore the script that calls it must be attached to the camera |
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
#region License | |
/* FNA GameWindow for System.Windows.Forms Example | |
* Written by Ethan "flibitijibibo" Lee | |
* http://www.flibitijibibo.com/ | |
* | |
* Released under public domain. | |
* No warranty implied; use at your own risk. | |
*/ | |
#endregion |
#include <iostream> | |
#ifdef __linux__ | |
#include <SDL2/SDL.h> | |
#elif defined(_WIN32) | |
#include <SDL.h> | |
#endif | |
const int WIN_WIDTH = 640; | |
const int WIN_HEIGHT = 480; |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |