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UE4 Pixel Perfect GameViewportClient
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#include "DataGameViewportClient.h" | |
#include "Engine.h" | |
#include "Engine/LocalPlayer.h" | |
#include "SceneView.h" | |
constexpr int RENDER_WIDTH = 320; | |
constexpr int RENDER_HEIGHT = 180; | |
UDataGameViewportClient::UDataGameViewportClient(FVTableHelper& Helper) | |
: Super(Helper) | |
{ | |
} | |
void UDataGameViewportClient::LayoutPlayers() | |
{ | |
ULocalPlayer* LocalPlayer = GetMainPlayer(); | |
if (LocalPlayer && Viewport) | |
{ | |
FIntPoint ViewportSize = Viewport->GetSizeXY(); | |
int RenderScale = FMath::Min(ViewportSize.X / RENDER_WIDTH, ViewportSize.Y / RENDER_HEIGHT); | |
FIntPoint RenderSize = FIntPoint(RENDER_WIDTH * RenderScale, RENDER_HEIGHT * RenderScale); | |
LocalPlayer->Size.X = float(RenderSize.X) / float(ViewportSize.X); | |
LocalPlayer->Size.Y = float(RenderSize.Y) / float(ViewportSize.Y); | |
LocalPlayer->Origin = (FVector2D(1.0f, 1.0f) - LocalPlayer->Size) * 0.5f; | |
} | |
} | |
void UDataGameViewportClient::FinalizeViews(class FSceneViewFamily* ViewFamily, const TMap<ULocalPlayer*, FSceneView*>& PlayerViewMap) | |
{ | |
Super::FinalizeViews(ViewFamily, PlayerViewMap); | |
ULocalPlayer* LocalPlayer = GetMainPlayer(); | |
if (FSceneView* SceneView = PlayerViewMap[LocalPlayer]) | |
{ | |
if (Viewport) | |
{ | |
FIntPoint ViewportSize = Viewport->GetSizeXY(); | |
int RenderScale = FMath::Min(ViewportSize.X / RENDER_WIDTH, ViewportSize.Y / RENDER_HEIGHT); | |
SceneView->FinalPostProcessSettings.ScreenPercentage = 100.0f / RenderScale; | |
} | |
} | |
} | |
ULocalPlayer* UDataGameViewportClient::GetMainPlayer() | |
{ | |
const TArray<ULocalPlayer*>& PlayerList = GetOuterUEngine()->GetGamePlayers(this); | |
if (PlayerList.Num() > 0) | |
{ | |
return PlayerList[0]; | |
} | |
return nullptr; | |
} |
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#pragma once | |
#include "Engine/GameViewportClient.h" | |
#include "DataGameViewportClient.generated.h" | |
UCLASS() | |
class UDataGameViewportClient : public UGameViewportClient | |
{ | |
GENERATED_BODY() | |
public: | |
UDataGameViewportClient(FVTableHelper& Helper); | |
virtual void LayoutPlayers() override; | |
virtual void FinalizeViews(class FSceneViewFamily* ViewFamily, const TMap<ULocalPlayer*, FSceneView*>& PlayerViewMap) override; | |
private: | |
ULocalPlayer* GetMainPlayer(); | |
}; |
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[PostProcessQuality@0] | |
r.Upscale.Quality=0 | |
[PostProcessQuality@1] | |
r.Upscale.Quality=0 | |
[PostProcessQuality@2] | |
r.Upscale.Quality=0 | |
[PostProcessQuality@3] | |
r.Upscale.Quality=0 | |
[PostProcessQuality@Cine] | |
r.Upscale.Quality=0 |
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