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Simple utility class to mirror Unity's transforms along global planes
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using UnityEngine; | |
public static class MirrorUtils | |
{ | |
public enum MirrorPlane | |
{ | |
OXY = 0, | |
OXZ, | |
OYZ | |
} | |
public static void MirrorAlongPlane(Transform p_source, Transform p_target, MirrorPlane p_plane) | |
{ | |
Vector3 l_pos = p_source.position; | |
Quaternion l_rot = p_source.rotation; | |
switch(p_plane) | |
{ | |
case MirrorPlane.OXY: | |
{ | |
l_pos.z *= -1f; | |
Swap(ref l_rot.x, ref l_rot.z); | |
Swap(ref l_rot.y, ref l_rot.w); | |
l_rot.x *= -1f; | |
l_rot.z *= -1f; | |
} | |
break; | |
case MirrorPlane.OXZ: | |
{ | |
l_pos.y *= -1f; | |
Swap(ref l_rot.x, ref l_rot.y); | |
Swap(ref l_rot.z, ref l_rot.w); | |
} | |
break; | |
case MirrorPlane.OYZ: | |
{ | |
l_pos.x *= -1f; | |
l_rot.y *= -1f; | |
l_rot.z *= -1f; | |
} | |
break; | |
} | |
p_target.position = l_pos; | |
p_target.rotation = l_rot; | |
} | |
public static void Swap<T>(ref T a, ref T b) | |
{ | |
T l_temp = a; | |
a = b; | |
b = l_temp; | |
} | |
} |
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