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July 4, 2019 19:46
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3D speedometer for SA-MP. Similar to JC2MP speedometer, but without rotation.
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#define FILTERSCRIPT | |
#include <a_samp> | |
#include <streamer> | |
new SpdObj[MAX_PLAYERS][2]; | |
new bool:UpdateSpeed[MAX_PLAYERS] = {false,...}; | |
public OnPlayerConnect(playerid) | |
{ | |
UpdateSpeed[playerid] = false; | |
SpdObj[playerid][0] = INVALID_OBJECT_ID; | |
SpdObj[playerid][1] = INVALID_OBJECT_ID; | |
return 0; | |
} | |
public OnPlayerDisconnect(playerid,reason) | |
{ | |
#pragma unused reason | |
if(SpdObj[playerid][0] != INVALID_OBJECT_ID) | |
{ | |
DestroyDynamicObject(SpdObj[playerid][0]); | |
DestroyDynamicObject(SpdObj[playerid][1]); | |
} | |
return 0; | |
} | |
public OnPlayerUpdate(playerid) | |
{ | |
if(UpdateSpeed[playerid]) | |
{ | |
new Float:p[3]; | |
GetVehicleVelocity(GetPlayerVehicleID(playerid),p[0],p[1],p[2]); | |
new str[12]; | |
format(str,12,"%.0f KM/H",150.0*(p[0]*p[0]+p[1]*p[1])); | |
SetDynamicObjectMaterialText(SpdObj[playerid][0],0,str,OBJECT_MATERIAL_SIZE_512x256,"Arial",64,true,0xFFFFFFFF,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); | |
} | |
return 1; | |
} | |
public OnPlayerStateChange(playerid,newstate,oldstate) | |
{ | |
if(newstate == PLAYER_STATE_DRIVER) | |
{ | |
SpdObj[playerid][0] = CreateDynamicObject(19482,0.0,0.0,0.0,0.0,0.0,0.0,-1,-1,playerid,200.0); | |
SpdObj[playerid][1] = CreateDynamicObject(19482,0.0,0.0,0.0,0.0,0.0,0.0,-1,-1,playerid,200.0); | |
new Float:x,Float:y,Float:z; | |
GetVehicleModelInfo(GetVehicleModel(GetPlayerVehicleID(playerid)),VEHICLE_MODEL_INFO_SIZE,x,y,z); | |
AttachDynamicObjectToVehicle(SpdObj[playerid][0],GetPlayerVehicleID(playerid),-x-0.5,0.0,z/2-0.3,0.0,0.0,270.0); | |
SetDynamicObjectMaterialText(SpdObj[playerid][1],0,"_________",OBJECT_MATERIAL_SIZE_512x256,"Arial",64,true,0xFF4EFD71,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); | |
AttachDynamicObjectToVehicle(SpdObj[playerid][1],GetPlayerVehicleID(playerid),-x-0.5,0.0,z/2-0.3,0.0,0.0,270.0); | |
Streamer_Update(playerid); | |
UpdateSpeed[playerid] = true; | |
return 1; | |
} | |
if(oldstate == PLAYER_STATE_DRIVER) | |
{ | |
UpdateSpeed[playerid] = false; | |
DestroyDynamicObject(SpdObj[playerid][0]); | |
DestroyDynamicObject(SpdObj[playerid][1]); | |
SpdObj[playerid][0] = INVALID_OBJECT_ID; | |
SpdObj[playerid][1] = INVALID_OBJECT_ID; | |
return 1; | |
} | |
return 0; | |
} |
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