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#---------------------------------------------------------- | |
# File photo.py - cubify a named image in project. | |
# @knowuh (Noah Paessel) http://bit.ly/photoblend | |
# License: MIT ( http://opensource.org/licenses/MIT ) | |
#---------------------------------------------------------- | |
import bpy | |
from random import uniform | |
def make_material(color): | |
alpha = 1.0 | |
red, green, blue, alpha = color | |
if alpha != 0.0: | |
color_name = '{0}_{1}_{2}'.format(red, green, blue) | |
try: | |
if bpy.data.materials[color_name]: | |
color = bpy.data.materials[color_name] | |
except: | |
color = bpy.data.materials.new(color_name) | |
color.use_nodes = True | |
Diffuse_BSDF = color.node_tree.nodes['Diffuse BSDF'] | |
Diffuse_BSDF.inputs[0].default_value = [red, green, blue, alpha] | |
return color | |
def draw_pix(x, y, col): | |
material = make_material(col) | |
r, g, b, a = col | |
if a != 0.0: | |
size = 16 - ((r + g + b) * 4) | |
z = size | |
bpy.ops.mesh.primitive_cube_add(location=(x, y, z)) | |
bpy.ops.transform.resize(value=(0.9,0.9,size)) | |
new_obj = bpy.context.active_object | |
new_obj.data.materials.append(material) | |
def cubify(image_name): | |
myImage = bpy.data.images[image_name] | |
width, height = myImage.size | |
for y in range(0, height): | |
for x in range(0, width): | |
block_number = (y * width) + x | |
color = [] | |
for color_index in range(4): | |
index = (block_number * 4) + color_index | |
color.append(myImage.pixels[index]) | |
draw_pix(x * 2, y * 2, color) | |
print(x,y) | |
cubify('photo.png') |
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