Created
August 29, 2015 11:22
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Create locator on surface of any visible mesh object
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import maya.cmds as cmds | |
import pymel.core as pm | |
import maya.api.OpenMaya as om | |
import maya.api.OpenMayaUI as omui | |
class SamsClass(): | |
def __init__(self): | |
pass | |
def pointLocator(self, *args): | |
''' | |
pass in the name of a mesh, or just select one | |
''' | |
self.meshSelection = cmds.ls( type='mesh' ) | |
self.Context='Context' | |
# clear any previous contexts | |
if cmds.draggerContext(Context, exists=True): | |
print 'deleting' | |
cmds.deleteUI(Context) | |
cmds.setToolTo('selectSuperContext') | |
# parse args and selection | |
mesh = None | |
self.geo = None | |
# create context and set tool | |
cmds.draggerContext( self.Context, pressCommand=self.onPress, dragCommand=self.onDrag, name=Context, cursor='crossHair') | |
cmds.setToolTo(Context) | |
def onPress(self): | |
vpX, vpY, _ = cmds.draggerContext( self.Context, query=True, anchorPoint=True) | |
pos = om.MPoint() | |
direction = om.MVector() | |
omui.M3dView().active3dView().viewToWorld(int(vpX) , int(vpY), pos, direction) | |
for mesh in self.meshSelection: | |
selectionList = om.MSelectionList() | |
selectionList.add(mesh) | |
dagPath = selectionList.getDagPath(0) | |
self.fnMesh = om.MFnMesh(dagPath) | |
self.intersection = self.fnMesh.closestIntersection( om.MFloatPoint( pos ), om.MFloatVector(direction), om.MSpace.kWorld, 99999, False ) | |
if self.intersection: | |
hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = self.intersection | |
if hitTriangle != -1: | |
self.loc1= pm.spaceLocator(p=(hitPoint[0],hitPoint[1],hitPoint[2]), a=True) | |
cmds.refresh() | |
def onDrag(self): | |
vpX, vpY, _ = cmds.draggerContext( self.Context, query=True, dragPoint=True) | |
pos = om.MPoint() | |
direction = om.MVector() | |
omui.M3dView().active3dView().viewToWorld(int(vpX) , int(vpY), pos, direction) | |
for mesh in self.meshSelection: | |
selectionList = om.MSelectionList() | |
selectionList.add(mesh) | |
dagPath = selectionList.getDagPath(0) | |
self.fnMesh = om.MFnMesh(dagPath) | |
dragIntersection = self.fnMesh.closestIntersection( om.MFloatPoint( pos ), om.MFloatVector(direction), om.MSpace.kWorld, 99999, False ) | |
if dragIntersection: | |
hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = dragIntersection | |
if hitTriangle != -1: | |
self.loc1.localPosition.set( 0,0,0 ) | |
pos = pm.datatypes.Point(*hitPoint) | |
''' | |
closest = None | |
minLength = None | |
verts = [self.geo.vtx[i] for i in self.geo.f[hitFace].getVertices()] | |
for v in verts: | |
vpos = v.getPosition(space='world') | |
thisLength = (pos - vpos).length() | |
if minLength is None or thisLength < minLength: | |
minLength = thisLength | |
closest = vpos | |
''' | |
self.loc1.setTranslation( pos , space='world') | |
cmds.refresh() | |
''' | |
Select the base mesh before running the following | |
''' | |
a = SamsClass() | |
a.pointLocator() |
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