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import maya.cmds as cmds | |
from pymel.core import * | |
from pymel.core.datatypes import * | |
import maya.api.OpenMaya as om | |
import maya.api.OpenMayaUI as omui | |
class SamsClass(): | |
def __init__(self): | |
pass | |
def pointLocator(self, *args): | |
''' | |
pass in the name of a mesh, or just select one | |
''' | |
self.meshSelection = cmds.ls( type='mesh' ) | |
self.Context = 'Context' | |
# clear any previous contexts | |
if cmds.draggerContext( self.Context, ex=1 ): | |
print 'deleting' | |
cmds.deleteUI( self.Context ) | |
cmds.setToolTo( 'selectSuperContext' ) | |
# create context and set tool | |
cmds.draggerContext( self.Context, pressCommand=self.onPress, dragCommand=self.onDrag, name=self.Context, cursor='crossHair' ) | |
cmds.setToolTo( self.Context ) | |
def onDrag( self ): | |
vpX, vpY, _ = cmds.draggerContext( self.Context, q=1, dp=1 ) | |
cp = om.MPoint() | |
dir = om.MVector() | |
omui.M3dView().active3dView().viewToWorld( int(vpX), int(vpY), cp, dir ) | |
minpos = None | |
mindist = float("inf") | |
clmsh = None | |
for mesh in self.meshSelection: | |
selectionList = om.MSelectionList() | |
selectionList.add( mesh ) | |
dagPath = selectionList.getDagPath(0) | |
self.fnMesh = om.MFnMesh(dagPath) | |
self.intersection = self.fnMesh.closestIntersection( om.MFloatPoint( cp ), om.MFloatVector( dir ), om.MSpace.kWorld, 99999, False ) | |
if self.intersection : | |
hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = self.intersection | |
if hitTriangle != -1: | |
pos = Point( *hitPoint ) | |
if minpos == None: | |
clmsh = mesh | |
minpos = pos | |
mindist = hitRayParam | |
else: | |
if hitRayParam < mindist: | |
clmsh = mesh | |
minpos = pos | |
mindist = hitRayParam | |
if ( mindist < float("inf") ): | |
# self.loc1.setTranslation( minpos , space='world' ) | |
# print( clmsh ) | |
cmds.hilite( clmsh, r=1 ) | |
cmds.refresh() | |
def onPress( self ): | |
vpX, vpY, _ = cmds.draggerContext( self.Context, q=1, ap=1 ) | |
cp = om.MPoint() | |
dir = om.MVector() | |
omui.M3dView().active3dView().viewToWorld( int(vpX), int(vpY), cp, dir ) | |
minpos = None | |
mindist = float("inf") | |
for mesh in self.meshSelection: | |
selectionList = om.MSelectionList() | |
selectionList.add( mesh ) | |
dagPath = selectionList.getDagPath(0) | |
self.fnMesh = om.MFnMesh(dagPath) | |
self.intersection = self.fnMesh.closestIntersection( om.MFloatPoint( cp ), om.MFloatVector( dir ), om.MSpace.kWorld, 99999, False ) | |
if self.intersection : | |
hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = self.intersection | |
if hitTriangle != -1: | |
pos = Point( *hitPoint ) | |
if minpos == None: | |
minpos = pos | |
mindist = hitRayParam | |
else: | |
if hitRayParam < mindist: | |
minpos = pos | |
mindist = hitRayParam | |
# if ( mindist < float("inf") ): | |
# self.loc1 = spaceLocator() | |
# self.loc1.setTranslation( minpos , space='world' ) | |
# cmds.refresh() | |
a = SamsClass() | |
a.pointLocator() |
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