Created
October 3, 2015 12:11
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Normals from selected polygons
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import maya.cmds as cmds | |
faces = cmds.filterExpand(sm=34, ex=True) | |
verts = cmds.ls((cmds.polyListComponentConversion(faces, ff=True, tv=True)), flatten=True) | |
normals = [[], [], []] | |
for v in verts: | |
conFaces = cmds.ls(cmds.polyListComponentConversion(v, fv=True, tf=True), flatten=True) | |
shaFaces = list(set(conFaces).intersection(set(faces))) | |
faceNorm = cmds.polyInfo(shaFaces, fn=True) | |
for normal in faceNorm: | |
label, vertex, x, y, z = normal.split() | |
normals[0].append(float(x)) | |
normals[1].append(float(y)) | |
normals[2].append(float(z)) | |
x_avg = (sum(normals[0]) / len(shaFaces)) | |
y_avg = (sum(normals[1]) / len(shaFaces)) | |
z_avg = (sum(normals[2]) / len(shaFaces)) | |
cmds.select(v) | |
cmds.polyNormalPerVertex(xyz = (x_avg, y_avg, z_avg)) | |
normals[:] = [[], [], []] | |
cmds.select(cl=True) |
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