This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.io.File; | |
import java.io.IOException; | |
import java.nio.charset.StandardCharsets; | |
import java.nio.file.Files; | |
import java.nio.file.Path; | |
import java.nio.file.Paths; | |
import org.apache.tomcat.util.codec.binary.Base64; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
public class IOScript : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
StreamWriter writer = new StreamWriter("Files/MyFile.txt"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using UnityEngine; | |
public class BankingProcedure_Extra : MonoBehaviour { | |
// setup global variables | |
public double initialDeposit = 5000; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
define('TAX_BRACKETS', array(10, 15, 25, 28, 33, 35, 39.6)); | |
define('SINGLE_RANGES', array(0, 9275, 37650, 91150, 190150, 413350, 415050)); | |
define('JOINT_RANGES', array(0, 18550, 75300, 151900, 231450, 413350, 466950)); | |
define('SEPERATE_RANGES', array(0, 9275, 37650, 75950, 115725, 206675, 233475)); | |
define('HEAD_RANGES', array(0, 13250, 50400, 130150, 210800, 413350, 441000)); | |
define('TAX_RATES', | |
array( | |
'Single' => array ( |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class FlyCamera : MonoBehaviour | |
{ | |
/* | |
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
Converted to C# 27-02-13 - no credit wanted. | |
Reformatted and cleaned by Ryan Breaker 23-6-18 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerMovement : MonoBehaviour | |
{ | |
[SerializeField] | |
private float speed = 5; | |
private Rigidbody2D rbody2D; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env groovy | |
import hudson.model.* | |
import hudson.EnvVars | |
import groovy.json.JsonSlurperClassic | |
import groovy.json.JsonBuilder | |
import groovy.json.JsonOutput | |
import java.net.URL | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.UI; | |
public class StartGame : MonoBehaviour | |
{ | |
public Button startButton; | |
public Button mainMenuButton; |