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FPSCounter for Unity3D C#
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// Copyright 2014 Invex Games http://invexgames.com | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class FPSCounter : Singleton<FPSCounter> | |
{ | |
public float updateInterval = 0.5f; | |
float deltaFps = 0f; // FPS accumulated over the interval | |
int frames = 0; // Frames drawn over the interval | |
float timeleft; // Left time for current interval | |
public Text theText; | |
public float FPS; | |
void Start() | |
{ | |
timeleft = updateInterval; | |
} | |
void Update() | |
{ | |
timeleft -= Time.deltaTime; | |
deltaFps += Time.timeScale/Time.deltaTime; | |
++frames; | |
// Interval ended - update GUI text and start new interval | |
if( timeleft <= 0f ) | |
{ | |
// display two fractional digits (f2 format) | |
FPS = deltaFps/frames; | |
theText.text = "" + (deltaFps/frames).ToString("f2") + " FPS"; | |
if ((deltaFps/frames) < 1) | |
{ | |
theText.text = ""; | |
} | |
timeleft = updateInterval; | |
deltaFps = 0f; | |
frames = 0; | |
} | |
} | |
} |
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Uses Singleton