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Load a Google Map into Unity3D
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/* | |
* Based on the Google Maps for Unity Asset | |
* https://www.assetstore.unity3d.com/en/#!/content/3573 | |
* However the relience on UniWeb has been removed | |
* | |
* | |
Getting Started | |
--------------- | |
1. Assign the GoogleMap component to your game object. | |
2. Setup the parameters in the inspector. | |
2.1 If you want to control the center point and zoom level, make sure that | |
the Auto Locate Center box is unchecked. Otherwise the center point is | |
calculated using Markers and Path parameters. | |
3. Each location field can be an address or longitude / latitude. | |
4. The markers add pins onto the map, with a single letter label. This label | |
will only display on mid size markers. | |
5. The paths add straight lines on the map, between a set of locations. | |
6. For in depth information on how the GoogleMap component uses the Google | |
Maps API, see: | |
https://developers.google.com/maps/documentation/staticmaps/#quick_example | |
*/ | |
using UnityEngine; | |
using System.Collections; | |
public class GoogleMap : MonoBehaviour { | |
public enum MapType { | |
RoadMap, | |
Satellite, | |
Terrain, | |
Hybrid | |
} | |
public string GoogleApiKey; | |
public bool loadOnStart = true; | |
public bool autoLocateCenter = true; | |
public GoogleMapLocation centerLocation; | |
public int zoom = 13; | |
public MapType mapType; | |
public int size = 512; | |
public bool doubleResolution = false; | |
public GoogleMapMarker[] markers; | |
public GoogleMapPath[] paths; | |
void Start() { | |
if (loadOnStart) | |
Refresh(); | |
} | |
public void Refresh() { | |
if (autoLocateCenter && (markers.Length == 0 && paths.Length == 0)) { | |
Debug.LogError("Auto Center will only work if paths or markers are used."); | |
} | |
StartCoroutine(_Refresh()); | |
} | |
IEnumerator _Refresh() { | |
string url = "http://maps.googleapis.com/maps/api/staticmap"; | |
string qs = ""; | |
if (!autoLocateCenter) { | |
if (centerLocation.address != "") | |
qs += "center=" + WWW.UnEscapeURL(centerLocation.address); | |
else | |
qs += "center=" + WWW.UnEscapeURL(string.Format("{0},{1}", centerLocation.latitude, centerLocation.longitude)); | |
qs += "&zoom=" + zoom.ToString(); | |
} | |
qs += "&size=" + WWW.UnEscapeURL(string.Format("{0}x{0}", size)); | |
qs += "&scale=" + (doubleResolution ? "2" : "1"); | |
qs += "&maptype=" + mapType.ToString().ToLower(); | |
var usingSensor = false; | |
#if UNITY_IPHONE | |
usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running; | |
#endif | |
qs += "&sensor=" + (usingSensor ? "true" : "false"); | |
foreach (var i in markers) { | |
qs += "&markers=" + string.Format("size:{0}|color:{1}|label:{2}", i.size.ToString().ToLower(), i.color, i.label); | |
foreach (var loc in i.locations) { | |
if (loc.address != "") | |
qs += "|" + WWW.UnEscapeURL(loc.address); | |
else | |
qs += "|" + WWW.UnEscapeURL(string.Format("{0},{1}", loc.latitude, loc.longitude)); | |
} | |
} | |
foreach (var i in paths) { | |
qs += "&path=" + string.Format("weight:{0}|color:{1}", i.weight, i.color); | |
if (i.fill) | |
qs += "|fillcolor:" + i.fillColor; | |
foreach (var loc in i.locations) { | |
if (loc.address != "") | |
qs += "|" + WWW.UnEscapeURL(loc.address); | |
else | |
qs += "|" + WWW.UnEscapeURL(string.Format("{0},{1}", loc.latitude, loc.longitude)); | |
} | |
} | |
qs += "&key=" + WWW.UnEscapeURL(GoogleApiKey); | |
WWW req = new WWW(url + "?" + qs); | |
Debug.Log(url + "?" + qs); | |
// Create a texture in DXT1 format | |
renderer.material.mainTexture = new Texture2D(size, size, TextureFormat.DXT1, false); | |
while (!req.isDone) | |
yield return null; | |
if (req.error == null) | |
req.LoadImageIntoTexture((Texture2D)renderer.material.mainTexture); | |
} | |
} | |
public enum GoogleMapColor { | |
black, | |
brown, | |
green, | |
purple, | |
yellow, | |
blue, | |
gray, | |
orange, | |
red, | |
white | |
} | |
[System.Serializable] | |
public class GoogleMapLocation { | |
public string address; | |
public float latitude; | |
public float longitude; | |
} | |
[System.Serializable] | |
public class GoogleMapMarker { | |
public enum GoogleMapMarkerSize { | |
Tiny, | |
Small, | |
Mid | |
} | |
public GoogleMapMarkerSize size; | |
public GoogleMapColor color; | |
public string label; | |
public GoogleMapLocation[] locations; | |
} | |
[System.Serializable] | |
public class GoogleMapPath { | |
public int weight = 5; | |
public GoogleMapColor color; | |
public bool fill = false; | |
public GoogleMapColor fillColor; | |
public GoogleMapLocation[] locations; | |
} |
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