using UnityEngine;
using System.Collections;
public class ScalePulse : MonoBehaviour
{
[System.Serializable]
private struct Scale
{
[SerializeField]
[Range(0f, 3f)]
public float min;
[SerializeField]
[Range(0f, 3f)]
public float max;
public Scale(float pMin, float pMax)
{
min = pMin;
max = pMax;
}
}
[SerializeField]
[Range(0f, 2f)]
private float timeScale = 1f;
[SerializeField]
private Scale scale = new Scale(1f, 2f);
void Update()
{
float progress = Mathf.PingPong(Time.time * timeScale, 1f);
float multiplier = Mathf.Lerp(scale.min, scale.max, progress);
transform.localScale = Vector3.one * multiplier;
}
}
Created
October 26, 2016 07:47
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