Created
February 22, 2019 00:36
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import SpriteKit | |
import GameplayKit | |
class GameScene: SKScene { | |
static var shared: GameScene? | |
var frameCount = 0 | |
var bigSprite: SKSpriteNode? | |
var bigSpriteIsSetup = false | |
var spriteTexture: SKTexture? | |
var textureAtlas: SKTextureAtlas? | |
override func didMove(to view: SKView) { | |
GameScene.shared = self | |
} | |
override func update(_ currentTime: TimeInterval) { | |
if !bigSpriteIsSetup { | |
spriteTexture = SKTexture(imageNamed: "channel-background") | |
bigSprite = SKSpriteNode(texture: spriteTexture) | |
bigSprite?.size = frame.size | |
bigSprite?.color = .blue | |
bigSprite?.colorBlendFactor = 1.0 | |
bigSprite?.anchorPoint = CGPoint(x: 0.5, y: 0.5) | |
bigSprite?.position = CGPoint(x: 100 + -self.size.width / 4, y: -100 + self.size.height / 4) | |
bigSprite!.setScale(0.5) | |
self.addChild(bigSprite!) | |
bigSpriteIsSetup = true | |
} | |
let littleSprite = SKSpriteNode(texture: spriteTexture) | |
littleSprite.size = CGSize(width: 10.0, height: 10.0) | |
littleSprite.color = .green | |
littleSprite.colorBlendFactor = 1.0 | |
littleSprite.anchorPoint = CGPoint(x: 0.5, y: 0.5) | |
littleSprite.zPosition = 2.0 | |
let x = Int.random(in: Int(-self.bigSprite!.size.width)..<Int(self.bigSprite!.size.width)) | |
let y = Int.random(in: Int(-self.bigSprite!.size.height)..<Int(self.bigSprite!.size.height)) | |
littleSprite.position = CGPoint(x: x, y: y) | |
let fw = -self.scene!.size.width * 2 | |
let fh = self.scene!.size.height * 2 | |
if CGRect(x: 0, y: 0, width: fw, height: fh).contains(littleSprite.position) { | |
print("add \(littleSprite.position)") | |
bigSprite!.addChild(littleSprite) | |
} else { | |
print("discard \(littleSprite.position)") | |
} | |
frameCount += 1 | |
} | |
} |
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