Created
January 29, 2019 13:40
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In case it helps anyone, a SpriteKit starter with physics turned on and a couple of sprites demonstrating collision detection
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import SpriteKit | |
import GameplayKit | |
class GameScene: SKScene { | |
var box1: SKShapeNode? | |
var box2: SKShapeNode? | |
override func didMove(to view: SKView) { | |
let b1 = SKShapeNode(circleOfRadius: 50.0) | |
let b2 = SKShapeNode(rect: CGRect(x: -50, y: -50, width: 100, height: 100)) | |
b1.fillColor = .yellow | |
b2.fillColor = .green | |
let p1 = SKPhysicsBody(circleOfRadius: 50.0) | |
let p2 = SKPhysicsBody(rectangleOf: CGSize(width: 100, height: 100)) | |
p1.isDynamic = true | |
p2.isDynamic = false | |
p1.categoryBitMask = 1 | |
p1.collisionBitMask = 1 | |
p1.contactTestBitMask = 1 | |
p2.categoryBitMask = 1 | |
p2.collisionBitMask = 1 | |
p2.contactTestBitMask = 1 | |
self.addChild(b1) | |
self.addChild(b2) | |
b1.position = CGPoint(x: 0.0, y: 300.0) | |
b1.physicsBody = p1 | |
b2.position = CGPoint(x: 0.0, y: -250) | |
b2.physicsBody = p2 | |
self.box1 = b1 | |
self.box2 = b2 | |
guard let scene = self.scene else { | |
preconditionFailure("This should never happen") | |
} | |
scene.physicsWorld.gravity = CGVector(dx: 0, dy: -1) | |
scene.physicsWorld.contactDelegate = self | |
let boundary = | |
SKPhysicsBody(edgeLoopFrom: CGRect(x: -400, y: -300, width: 800, height: 600)) | |
boundary.isDynamic = false | |
boundary.contactTestBitMask = 0 | |
boundary.categoryBitMask = 0 | |
boundary.collisionBitMask = 0 | |
let boundaryNode = SKNode() | |
boundaryNode.physicsBody = boundary | |
self.addChild(boundaryNode) | |
} | |
} | |
extension GameScene: SKPhysicsContactDelegate { | |
func didBegin(_ contact: SKPhysicsContact) { | |
guard let bodyAPosition = contact.bodyA.node?.position, | |
let bodyBPosition = contact.bodyB.node?.position else { | |
fatalError("This should never happen") | |
} | |
let bodyA = contact.bodyA | |
let bodyB = contact.bodyB | |
if bodyBPosition.x < bodyAPosition.x { | |
say(body: bodyB, "left") | |
say(body: bodyA, "right") | |
} else if bodyBPosition.x > bodyAPosition.x { | |
say(body: bodyA, "left") | |
say(body: bodyB, "right") | |
} else if bodyBPosition.y > bodyAPosition.y { | |
say(body: bodyA, "top") | |
say(body: bodyB, "bottom") | |
} else { | |
say(body: bodyA, "bottom") | |
say(body: bodyB, "top") | |
} | |
} | |
} | |
extension GameScene { | |
func say(body: SKPhysicsBody, _ sayWhat: String) { | |
guard let node = body.node else { | |
fatalError("Should never happen") | |
} | |
let label = SKLabelNode(text: sayWhat) | |
label.fontSize *= 0.75 | |
label.fontName = "Courier New" | |
label.fontColor = .black | |
node.addChild(label) | |
} | |
} |
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