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  | // | |
| // Lookup Tables for Marching Cubes | |
| // | |
| // These tables differ from the original paper (Marching Cubes: A High Resolution 3D Surface Construction Algorithm) | |
| // | |
| // The co-ordinate system has the more convenient properties: | |
| // | |
| // i = cube index [0, 7] | |
| // x = (i & 1) >> 0 | |
| // y = (i & 2) >> 1 | 
  
    
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  | float evalCurve(float x, float tx, float ty, float sa, float sb) | |
| { | |
| const float EPS = 1e-6f; | |
| if (x < tx) { | |
| return (ty * x) / (x + sa * (tx - x) + EPS); | |
| } else { | |
| return ((1-ty) * (x-1)) / ((1-x) - sb * (tx - x) + EPS) + 1.0f; | |
| } | |
| } | 
  
    
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  | #!/usr/bin/env node | |
| var path = require('path') | |
| var fs = require('fs') | |
| var lib = path.join(path.dirname(fs.realpathSync(__filename)), '../lib'); | |
| require(lib + '/awslambda.js').start_runtime(); |