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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class RespawnDialogue : MonoBehaviour { | |
| private List<string> deathLines = new List<string>(); | |
| private List<string> enemyDeathLines = new List<string>(); | |
| private List<string> pitDeathLines = new List<string>(); | |
| private List<string> deathBlockDeathLines = new List<string>(); |
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| In PlayerScript: | |
| // Sprite direction | |
| if (xInput > 0) { | |
| transform.rotation = Quaternion.Euler (0, 0, 0); | |
| } else if (xInput < 0) { | |
| transform.rotation = Quaternion.Euler (0, 180, 0); | |
| } | |
| // Aiming |