Created
March 22, 2019 03:00
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<?xml version="1.0" encoding="UTF-8"?> | |
<project version="4"> | |
<component name="Encoding" addBOMForNewFiles="with NO BOM" /> | |
</project> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<project version="4"> | |
<component name="JavaScriptSettings"> | |
<option name="languageLevel" value="ES6" /> | |
</component> | |
</project> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<project version="4"> | |
<component name="ProjectModuleManager"> | |
<modules> | |
<module fileurl="file://$PROJECT_DIR$/.idea/SuperMarioProject.iml" filepath="$PROJECT_DIR$/.idea/SuperMarioProject.iml" /> | |
</modules> | |
</component> | |
</project> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<module type="WEB_MODULE" version="4"> | |
<component name="NewModuleRootManager"> | |
<content url="file://$MODULE_DIR$"> | |
<excludeFolder url="file://$MODULE_DIR$/.tmp" /> | |
<excludeFolder url="file://$MODULE_DIR$/temp" /> | |
<excludeFolder url="file://$MODULE_DIR$/tmp" /> | |
</content> | |
<orderEntry type="inheritedJdk" /> | |
<orderEntry type="sourceFolder" forTests="false" /> | |
</component> | |
</module> |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>SuperMarioGame</title> | |
</head> | |
<body> | |
<h1>this is cool game bois</h1> | |
<canvas id='Screen' width="640" height="640"></canvas> | |
</body> | |
<script src="./js/main.js" type="module"></script> | |
</html> |
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export function loadImage(url) { | |
return new Promise( resolve => { | |
let image = new Image(); | |
image.addEventListener('load' , () => { | |
resolve(image); | |
}); | |
image.src = url; | |
}); | |
} | |
export function loadlevel(name){ | |
return fetch("./levels/"+name+".json") | |
.then(r => r.json()); | |
} |
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import SpriteSheet from './SpriteSheet.js'; | |
import { loadImage } from './loader.js'; | |
import {loadlevel} from "./loader.js"; | |
let canvas = document.getElementById('Screen'); | |
let context = canvas.getContext('2d'); | |
function drawBackground(background , context , sprites) { | |
background.ranges.forEach(([x1,x2,y1,y2])=>{ | |
for(let x=x1;x<x2;x++){ | |
for (let y=y1;y<y2;y++){ | |
sprites.drawTile(background.tile,context,x,y); | |
} | |
} | |
}); | |
} | |
function loadBackgroundSprites() { | |
return loadImage('./img/tile.png') | |
.then(image => { | |
let sprites = new SpriteSheet(image, 16, 16); | |
sprites.define('ground', 0, 0); | |
sprites.define('sky', 3, 23); | |
return sprites | |
}); | |
} | |
function loadMarioSprite() { | |
return loadImage('./img/characters.gif') | |
.then(image => { | |
let sprites = new SpriteSheet(image, 16, 16); | |
sprites.define('idle', 15, 2); | |
return sprites | |
}); | |
} | |
Promise.all([ | |
loadBackgroundSprites(), | |
loadlevel('1-1'), | |
loadMarioSprite() | |
]).then(([sprites,Level,mario])=> { | |
Level.background.forEach(background => { | |
drawBackground(background,context,sprites); | |
}); | |
mario.draw('idle',context,64,64); | |
}); | |
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export default class SpriteSheet{ | |
constructor(image , width, height) { | |
this.image = image; | |
this.width = width; | |
this.height = height; | |
this.tiles =new Map(); | |
} | |
define(name,x,y) { | |
const buffer = document.createElement('canvas'); | |
buffer.width=this.width; | |
buffer.height=this.height; | |
buffer | |
.getContext('2d') | |
.drawImage( | |
this.image, | |
x*this.width, | |
y*this.height, | |
this.width, | |
this.height, | |
0, | |
0, | |
this.width, | |
this.height | |
); | |
this.tiles.set(name,buffer); | |
// draw to the virtual canvas | |
} | |
draw(name,context,x,y) { | |
let buffer = this.tiles.get(name); | |
context.drawImage(buffer,x,y); | |
// draw the virtual canvas to the actual canvas | |
} | |
drawTile(name,context,x,y){ | |
this.draw(name,context,x*this.width,y*this.height); | |
} | |
} |
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{ | |
"background" : [ | |
{ | |
"tile": "sky" , | |
"ranges": [ | |
[ | |
0,25 , | |
0,14 | |
] | |
] | |
} , | |
{ | |
"tile": "ground" , | |
"ranges": [ | |
[ | |
0,25 , | |
12,14 | |
] | |
] | |
} | |
] | |
} |
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