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A test case for server.headersTimeout + keep alive (fails on Node v10.15.2 and newer)
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const http = require("http"); | |
const net = require("net"); | |
const server = http.createServer((req, res) => { | |
req.resume(); | |
res.end("hello"); | |
}); | |
server.keepAliveTimeout = 6 * 1000; | |
server.headersTimeout = 4 * 1000; | |
server.listen(0, () => { | |
const { address, port } = server.address(); | |
console.log("Listening on %s:%d", address, port); | |
startClient(port); | |
}); | |
function startClient(port) { | |
const socket = net.createConnection({ port }); | |
let responseCount = 0; | |
socket.on("data", (chunk) => { | |
console.log("client data:", chunk.toString("utf8").split("\r\n")[0]); | |
responseCount += 1; | |
if (responseCount === 2) { | |
process.exit(0); | |
} | |
}); | |
socket.on("error", (err) => { | |
console.log("client error:", err); | |
process.exit(1); | |
}); | |
socket.write("GET / HTTP/1.1\r\n"); | |
socket.write("Host: localhost\r\n"); | |
socket.write("Connection: keep-alive\r\n"); | |
socket.write("Agent: node\r\n"); | |
socket.write("\r\n"); | |
setTimeout(() => { | |
socket.write("GET / HTTP/1.1\r\n"); | |
socket.write("Host: localhost\r\n"); | |
socket.write("Connection: keep-alive\r\n"); | |
socket.write("Agent: node\r\n"); | |
// `headersTimeout` doesn't seem to fire if request headers | |
// are sent in one packet. | |
setTimeout(() => { | |
socket.write("\r\n"); | |
}, 10); | |
}, 5000); | |
} |
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