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@SammyJames
Created July 15, 2015 13:10
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> Onyx.exe!Onyx::UIObject::Testing(int One, float Two, bool Three) Line 19 C++
Onyx.exe!TLuaClass<Onyx::UIObject>::TFunctionType<std::basic_string<char,std::char_traits<char>,std::allocator<char> > (__cdecl Onyx::UIObject::*)(int,float,bool)const __ptr64>::Apply<std::tuple<int,float,bool> & __ptr64,0,1,2>(void * Object, std::tuple<int,float,bool> & Tuple, std::integer_sequence<unsigned __int64,0,1,2> __formal) Line 185 C++
Onyx.exe!TLuaClass<Onyx::UIObject>::TFunctionType<std::basic_string<char,std::char_traits<char>,std::allocator<char> > (__cdecl Onyx::UIObject::*)(int,float,bool)const __ptr64>::InternalCall(lua_State * L, void * Object) Line 176 C++
Onyx.exe!TLuaClass<Onyx::UIObject>::FunctionType::Call(lua_State * L, void * Object) Line 28 C++
Onyx.exe!TLuaClass<Onyx::UIObject>::Apply(lua_State * L) Line 420 C++
Onyx.exe!luaD_precall() C
Onyx.exe!luaV_execute() C
Onyx.exe!luaD_call() C
Onyx.exe!luaD_rawrunprotected() C
Onyx.exe!luaD_pcall() C
Onyx.exe!lua_pcallk() C
Onyx.exe!Onyx::Lua::State::Call<,char [15],int,float>(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & Fn, const char[15] & <Arguments_0>, const int & <Arguments_1>, const float & <Arguments_2>) Line 94 C++
Onyx.exe!main() Line 11 C++
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