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SDL video target is 'x11' | |
Installing breakpad exception handler for appid(gameoverlayui)/version(20130920214747_client) | |
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) | |
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) | |
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) | |
[0925/142252:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation | |
Using breakpad crash handler | |
Setting breakpad minidump AppID = 550 | |
Forcing breakpad minidump interfaces to load | |
Looking up breakpad interfaces from steamclient |
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<1>{ | |
ABILITY_CATEGORY_DESCRIPTION_TEXT = 54, | |
ABILITY_CATEGORY_TEXT = 49, | |
ABILITY_CHANGER_TEXT = 20, | |
ADDON = <2>{ | |
ChatLog = <function 1>, | |
CreateTopLevelWidget = <function 2>, | |
GetContent = <function 3>, | |
ImportAPI = <function 4>, | |
ImportObject = <function 5>, |
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<1>{ | |
ABILITY_CATEGORY_DESCRIPTION_TEXT = 54, | |
ABILITY_CATEGORY_TEXT = 49, | |
ABILITY_CHANGER_TEXT = 20, | |
ADDON = <2>{ | |
ChatLog = <function 1>, | |
CreateTopLevelWidget = <function 2>, | |
GetContent = <function 3>, | |
ImportAPI = <function 4>, | |
ImportObject = <function 5>, |
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package.path = package.path .. ';' .. os.getenv ( 'USERPROFILE' ) .. '\\Documents\\ArcheAge\\Addon\\LootDrop\\?.lua' | |
local inspect = require( 'inspect' ) | |
local output = os.getenv ( 'USERPROFILE' ) .. '\\Documents\\ArcheAge\\Addon\\LootDrop\\out.txt' | |
local outputFile = io.open( output, 'w+' ) | |
ADDON:ImportAPI( UCST_UNIT ) | |
ADDON:ImportObject( UOT_BASE_BUTTON ) |
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<?xml version="1.0"?> | |
<root> | |
<item> | |
<name>Razer OSX</name> | |
<item> | |
<name>Razer Naga</name> | |
<identifier>private.razer_naga</identifier> | |
<autogen>__KeyToKey__ PointingButton::BUTTON4, KeyCode::BRACKET_LEFT, ModifierFlag::COMMAND_L</autogen> | |
<autogen>__KeyToKey__ PointingButton::BUTTON5, KeyCode::BRACKET_RIGHT, ModifierFlag::COMMAND_L</autogen> | |
</item> |
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// | |
// EventDispatcher.cpp | |
// EventDispatcher | |
// | |
// Created by Sammy James on 5/10/14. | |
// Copyright (c) 2014 pawkette. All rights reserved. | |
// | |
#include "EventDispatcher.h" | |
#include "Registry.h" |
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Outline flow: | |
How do you get to this screen? | |
How do you expect to use this screen? | |
Where does this screen take you next? | |
Use case: | |
What information should it present? | |
What things should you be able to interact with? | |
Does the user need to be able to interact always, or can we have an optional step for interaction? | |
Simplify: | |
A screen should have a single function, a player should be able to expect to do one key thing per page. Having a number of functions begins to muddy the purpose of this screen. Try to keep the actions available uniform, if this screen allows you to change equipment, it should do so exclusively. |
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class Component2: public Component | |
{ | |
public: | |
COMPONENT_TYPE( Type ); | |
Component2(); | |
} |
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for ( auto it = ConnectedSockets.cbegin(); it != ConnectedSockets.cend(); ++it ) | |
{ | |
if ( send( it->second, buffer, wrapper.ByteSize() + 4, 0 ) < 0 ) | |
{ | |
fprintf( stderr, "Failed to send packet to '%s' (error = %s)\n", it->first.c_str(), | |
strerror( errno ) ); | |
it = ConnectedSockets.erase( it ); | |
} | |
} |
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project(MasterBuilder) | |
cmake_minimum_required(VERSION 2.8) | |
# find Google protobuf | |
find_package(Protobuf REQUIRED) | |
# todo - invoke protoc | |
include_directories(${PROTOBUF_INCLUDE_DIRS}) | |
include_directories(${CMAKE_CURRENT_BINARY_DIR}) |
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