Created
July 28, 2015 03:22
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| ig.module( | |
| 'game.entities.player' | |
| ).requires( | |
| 'impact.entity' | |
| ).defines(function () { | |
| EntityPlayer = ig.Entity.extend({ | |
| size: { x: 9, y: 15 }, | |
| checkAgainst: ig.Entity.TYPE.B, | |
| animSheet: new ig.AnimationSheet('assets/placeholder.png', 9, 15), | |
| maxVel: { x: 100, y: 100 }, | |
| speed: 100, | |
| scale: 1, | |
| jumping: false, | |
| currentJumpingFrame: 0, | |
| forwardSlashing: false, | |
| backSlashing: false, | |
| downSlashing: false, | |
| gravityFactor: 0.5, | |
| upSlashing: false, | |
| _wmScalable: true, | |
| bounciness: 0.1, | |
| jump: function () { | |
| this.vel.y = -50; | |
| }, | |
| update: function () { | |
| this.parent(); | |
| if (ig.input.pressed('jump') && this.standing === true) { | |
| this.jump(); | |
| }; | |
| this.vel.x = ig.input.pressed('moveRight') ? 25 : ig.input.pressed('moveLeft') ? -25 : 0; | |
| }, | |
| init: function (x, y, settings) { | |
| this.parent(x, y, settings); | |
| this.addAnim('idle', 0.1, [0]); | |
| this.addAnim('jumping', 0.1, [1]) | |
| }, | |
| handleMovementTrace: function (res) { | |
| this.parent(res); | |
| }, | |
| check: function (other) {} | |
| }); | |
| }); |
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